|
| enum | Type { Default
, Firework
} |
| |
|
| void | Play (float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null) |
| |
| unsafe Effect | Play (Point from, float fixY=0f, Point to=null, Sprite sprite=null) |
| |
| unsafe Effect | _Play (Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null) |
| |
| Effect | Play (Vector3 v) |
| |
| Effect | Flip (bool x=false, bool y=false) |
| |
| Effect | SetStartDelay (float a) |
| |
| virtual void | OnPlay () |
| |
| virtual void | OnUpdate () |
| |
| void | Kill () |
| |
| void | OnDisable () |
| |
| void | OnDestroy () |
| |
| Effect | Emit (int num) |
| |
| Effect | SetParticleColor (Color c) |
| |
| Effect | SetParticleColor (Color color, bool changeMaterial=false, string idCol="_Color") |
| |
| Effect | SetScale (float a) |
| |
Definition at line 9 of file Effect.cs.
◆ Type
◆ _Play()
| unsafe Effect Effect._Play |
( |
Point | from, |
|
|
Vector3 | fromV, |
|
|
float | fixY = 0f, |
|
|
Point | to = null, |
|
|
Sprite | sprite = null ) |
◆ Activate()
◆ Emit()
◆ Flip()
| Effect Effect.Flip |
( |
bool | x = false, |
|
|
bool | y = false ) |
◆ Get() [1/2]
◆ Get() [2/2]
| static Effect Effect.Get |
( |
string | id | ) |
|
|
static |
◆ Get< T >()
| static T Effect.Get< T > |
( |
string | id | ) |
|
|
static |
◆ Kill()
◆ OnDestroy()
| void Effect.OnDestroy |
( |
| ) |
|
◆ OnDisable()
| void Effect.OnDisable |
( |
| ) |
|
◆ OnPlay()
| virtual void Effect.OnPlay |
( |
| ) |
|
|
virtual |
◆ OnUpdate()
| virtual void Effect.OnUpdate |
( |
| ) |
|
|
virtual |
◆ Play() [1/3]
| void Effect.Play |
( |
float | delay, |
|
|
Point | from, |
|
|
float | fixY = 0f, |
|
|
Point | to = null, |
|
|
Sprite | sprite = null ) |
◆ Play() [2/3]
| unsafe Effect Effect.Play |
( |
Point | from, |
|
|
float | fixY = 0f, |
|
|
Point | to = null, |
|
|
Sprite | sprite = null ) |
◆ Play() [3/3]
| Effect Effect.Play |
( |
Vector3 | v | ) |
|
◆ SetParticleColor() [1/2]
| Effect Effect.SetParticleColor |
( |
Color | c | ) |
|
◆ SetParticleColor() [2/2]
| Effect Effect.SetParticleColor |
( |
Color | color, |
|
|
bool | changeMaterial = false, |
|
|
string | idCol = "_Color" ) |
◆ SetScale()
| Effect Effect.SetScale |
( |
float | a | ) |
|
◆ SetStartDelay()
| Effect Effect.SetStartDelay |
( |
float | a | ) |
|
◆ destPos
◆ destV
◆ dirs
◆ duration
| float Effect.duration = 1f |
◆ ease
◆ fromV
◆ killed
◆ killTimer
◆ lookAtTarget
◆ materialsToDestroy
| List<Material> Effect.materialsToDestroy |
◆ moveTween
◆ onComplete
◆ pool
◆ pooled
◆ poolParent
| Transform Effect.poolParent |
◆ posFix
◆ randomFlip
◆ randomRange
| Vector3 Effect.randomRange |
◆ randomSpeed
◆ rotate
◆ setColor
| bool Effect.setColor = true |
◆ speed
◆ spriteIndex
◆ sprites
◆ sr
◆ startDelay
◆ systems
| ParticleSystem [] Effect.systems |
◆ test
◆ timer
◆ type
◆ manager
The documentation for this class was generated from the following file: