|  | 
| enum | Type { Default
, Firework
 } | 
|  | 
|  | 
| void | Play (float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null) | 
|  | 
| unsafe Effect | Play (Point from, float fixY=0f, Point to=null, Sprite sprite=null) | 
|  | 
| unsafe Effect | _Play (Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null) | 
|  | 
| Effect | Play (Vector3 v) | 
|  | 
| Effect | Flip (bool x=false, bool y=false) | 
|  | 
| Effect | SetStartDelay (float a) | 
|  | 
| virtual void | OnPlay () | 
|  | 
| virtual void | OnUpdate () | 
|  | 
| void | Kill () | 
|  | 
| void | OnDisable () | 
|  | 
| void | OnDestroy () | 
|  | 
| Effect | Emit (int num) | 
|  | 
| Effect | SetParticleColor (Color c) | 
|  | 
| Effect | SetParticleColor (Color color, bool changeMaterial=false, string idCol="_Color") | 
|  | 
| Effect | SetScale (float a) | 
|  | 
Definition at line 9 of file Effect.cs.
 
◆ Type
◆ _Play()
      
        
          | unsafe Effect Effect._Play | ( | Point | from, | 
        
          |  |  | Vector3 | fromV, | 
        
          |  |  | float | fixY = 0f, | 
        
          |  |  | Point | to = null, | 
        
          |  |  | Sprite | sprite = null ) | 
      
 
 
◆ Activate()
◆ Emit()
◆ Flip()
      
        
          | Effect Effect.Flip | ( | bool | x = false, | 
        
          |  |  | bool | y = false ) | 
      
 
 
◆ Get() [1/2]
◆ Get() [2/2]
  
  | 
        
          | static Effect Effect.Get | ( | string | id | ) |  |  | static | 
 
 
◆ Get< T >()
  
  | 
        
          | static T Effect.Get< T > | ( | string | id | ) |  |  | static | 
 
 
◆ Kill()
◆ OnDestroy()
      
        
          | void Effect.OnDestroy | ( |  | ) |  | 
      
 
 
◆ OnDisable()
      
        
          | void Effect.OnDisable | ( |  | ) |  | 
      
 
 
◆ OnPlay()
  
  | 
        
          | virtual void Effect.OnPlay | ( |  | ) |  |  | virtual | 
 
 
◆ OnUpdate()
  
  | 
        
          | virtual void Effect.OnUpdate | ( |  | ) |  |  | virtual | 
 
 
◆ Play() [1/3]
      
        
          | void Effect.Play | ( | float | delay, | 
        
          |  |  | Point | from, | 
        
          |  |  | float | fixY = 0f, | 
        
          |  |  | Point | to = null, | 
        
          |  |  | Sprite | sprite = null ) | 
      
 
 
◆ Play() [2/3]
      
        
          | unsafe Effect Effect.Play | ( | Point | from, | 
        
          |  |  | float | fixY = 0f, | 
        
          |  |  | Point | to = null, | 
        
          |  |  | Sprite | sprite = null ) | 
      
 
 
◆ Play() [3/3]
      
        
          | Effect Effect.Play | ( | Vector3 | v | ) |  | 
      
 
 
◆ SetParticleColor() [1/2]
      
        
          | Effect Effect.SetParticleColor | ( | Color | c | ) |  | 
      
 
 
◆ SetParticleColor() [2/2]
      
        
          | Effect Effect.SetParticleColor | ( | Color | color, | 
        
          |  |  | bool | changeMaterial = false, | 
        
          |  |  | string | idCol = "_Color" ) | 
      
 
 
◆ SetScale()
      
        
          | Effect Effect.SetScale | ( | float | a | ) |  | 
      
 
 
◆ SetStartDelay()
      
        
          | Effect Effect.SetStartDelay | ( | float | a | ) |  | 
      
 
 
◆ destPos
◆ destV
◆ dirs
◆ duration
      
        
          | float Effect.duration = 1f | 
      
 
 
◆ ease
◆ fromV
◆ killed
◆ killTimer
◆ lookAtTarget
◆ materialsToDestroy
      
        
          | List<Material> Effect.materialsToDestroy | 
      
 
 
◆ moveTween
◆ onComplete
◆ pool
◆ pooled
◆ poolParent
      
        
          | Transform Effect.poolParent | 
      
 
 
◆ posFix
◆ randomFlip
◆ randomRange
      
        
          | Vector3 Effect.randomRange | 
      
 
 
◆ randomSpeed
◆ rotate
◆ setColor
      
        
          | bool Effect.setColor = true | 
      
 
 
◆ speed
◆ spriteIndex
◆ sprites
◆ sr
◆ startDelay
◆ systems
      
        
          | ParticleSystem [] Effect.systems | 
      
 
 
◆ test
◆ timer
◆ type
◆ manager
The documentation for this class was generated from the following file: