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enum | Type { Default
, Firework
} |
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void | Play (float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null) |
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unsafe Effect | Play (Point from, float fixY=0f, Point to=null, Sprite sprite=null) |
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unsafe Effect | _Play (Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null) |
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Effect | Play (Vector3 v) |
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Effect | Flip (bool x=false, bool y=false) |
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Effect | SetStartDelay (float a) |
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virtual void | OnPlay () |
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virtual void | OnUpdate () |
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void | Kill () |
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void | OnDisable () |
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void | OnDestroy () |
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Effect | Emit (int num) |
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Effect | SetParticleColor (Color c) |
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Effect | SetParticleColor (Color color, bool changeMaterial=false, string idCol="_Color") |
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Effect | SetScale (float a) |
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Definition at line 9 of file Effect.cs.
◆ Type
◆ _Play()
unsafe Effect Effect._Play |
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Point | from, |
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Vector3 | fromV, |
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float | fixY = 0f, |
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Point | to = null, |
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Sprite | sprite = null ) |
◆ Activate()
◆ Emit()
◆ Flip()
Effect Effect.Flip |
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bool | x = false, |
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bool | y = false ) |
◆ Get() [1/2]
◆ Get() [2/2]
static Effect Effect.Get |
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string | id | ) |
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static |
◆ Get< T >()
static T Effect.Get< T > |
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string | id | ) |
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static |
◆ Kill()
◆ OnDestroy()
void Effect.OnDestroy |
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| ) |
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◆ OnDisable()
void Effect.OnDisable |
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| ) |
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◆ OnPlay()
virtual void Effect.OnPlay |
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virtual |
◆ OnUpdate()
virtual void Effect.OnUpdate |
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virtual |
◆ Play() [1/3]
void Effect.Play |
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float | delay, |
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Point | from, |
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float | fixY = 0f, |
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Point | to = null, |
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Sprite | sprite = null ) |
◆ Play() [2/3]
unsafe Effect Effect.Play |
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Point | from, |
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float | fixY = 0f, |
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Point | to = null, |
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Sprite | sprite = null ) |
◆ Play() [3/3]
Effect Effect.Play |
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Vector3 | v | ) |
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◆ SetParticleColor() [1/2]
Effect Effect.SetParticleColor |
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Color | c | ) |
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◆ SetParticleColor() [2/2]
Effect Effect.SetParticleColor |
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Color | color, |
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bool | changeMaterial = false, |
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string | idCol = "_Color" ) |
◆ SetScale()
Effect Effect.SetScale |
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float | a | ) |
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◆ SetStartDelay()
Effect Effect.SetStartDelay |
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float | a | ) |
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◆ destPos
◆ destV
◆ dirs
◆ duration
float Effect.duration = 1f |
◆ ease
◆ fromV
◆ killed
◆ killTimer
◆ lookAtTarget
◆ materialsToDestroy
List<Material> Effect.materialsToDestroy |
◆ moveTween
◆ onComplete
◆ pool
◆ pooled
◆ poolParent
Transform Effect.poolParent |
◆ posFix
◆ randomFlip
◆ randomRange
Vector3 Effect.randomRange |
◆ randomSpeed
◆ rotate
◆ setColor
bool Effect.setColor = true |
◆ speed
◆ spriteIndex
◆ sprites
◆ sr
◆ startDelay
◆ systems
ParticleSystem [] Effect.systems |
◆ test
◆ timer
◆ type
◆ manager
The documentation for this class was generated from the following file: