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DramaEventMethod Class Reference
Inheritance diagram for DramaEventMethod:
DramaEvent EClass DramaEventWait

Public Member Functions

 DramaEventMethod (Action _action, float _duration=0f, bool _halt=false)
 
override bool Play ()
 
- Public Member Functions inherited from DramaEvent
virtual void Reset ()
 

Public Attributes

Action action
 
Func< bool > endFunc
 
Func< string > jumpFunc
 
bool halt
 
bool hideDialog
 
- Public Attributes inherited from DramaEvent
int progress
 
string idJump
 
string idActor
 
string step
 
float time
 
bool temp
 
DramaSequence sequence
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from DramaEvent
DramaActor actor [get]
 
DramaManager manager [get]
 
LayerDrama layer [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 5 of file DramaEventMethod.cs.

Constructor & Destructor Documentation

◆ DramaEventMethod()

DramaEventMethod.DramaEventMethod ( Action _action,
float _duration = 0f,
bool _halt = false )

Definition at line 8 of file DramaEventMethod.cs.

Member Function Documentation

◆ Play()

override bool DramaEventMethod.Play ( )
virtual

Reimplemented from DramaEvent.

Definition at line 16 of file DramaEventMethod.cs.

Member Data Documentation

◆ action

Action DramaEventMethod.action

Definition at line 66 of file DramaEventMethod.cs.

◆ endFunc

Func<bool> DramaEventMethod.endFunc

Definition at line 69 of file DramaEventMethod.cs.

◆ halt

bool DramaEventMethod.halt

Definition at line 75 of file DramaEventMethod.cs.

◆ hideDialog

bool DramaEventMethod.hideDialog

Definition at line 78 of file DramaEventMethod.cs.

◆ jumpFunc

Func<string> DramaEventMethod.jumpFunc

Definition at line 72 of file DramaEventMethod.cs.


The documentation for this class was generated from the following file: