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| Public Member Functions | |
| override bool | Play () | 
| void | Init () | 
|  Public Member Functions inherited from DramaEvent | |
| virtual void | Reset () | 
| Properties | |
| UIDynamicList | list  [get] | 
|  Properties inherited from DramaEvent | |
| DramaActor | actor  [get] | 
| DramaManager | manager  [get] | 
| LayerDrama | layer  [get] | 
|  Properties inherited from EClass | |
| static Game | game  [get] | 
| static bool | AdvMode  [get] | 
| static Player | player  [get] | 
| static Chara | pc  [get] | 
| static UI | ui  [get] | 
| static Map | _map  [get] | 
| static Zone | _zone  [get] | 
| static FactionBranch | Branch  [get] | 
| static FactionBranch | BranchOrHomeBranch  [get] | 
| static Faction | Home  [get] | 
| static Faction | Wilds  [get] | 
| static Scene | scene  [get] | 
| static BaseGameScreen | screen  [get] | 
| static GameSetting | setting  [get] | 
| static GameData | gamedata  [get] | 
| static ColorProfile | Colors  [get] | 
| static World | world  [get] | 
| static SourceManager | sources  [get] | 
| static SourceManager | editorSources  [get] | 
| static SoundManager | Sound  [get] | 
| static CoreDebug | debug  [get] | 
| Additional Inherited Members | |
|  Static Public Member Functions inherited from EClass | |
| static int | rnd (int a) | 
| static int | curve (int a, int start, int step, int rate=75) | 
| static int | rndHalf (int a) | 
| static float | rndf (float a) | 
| static int | rndSqrt (int a) | 
| static void | Wait (float a, Card c) | 
| static void | Wait (float a, Point p) | 
| static int | Bigger (int a, int b) | 
| static int | Smaller (int a, int b) | 
|  Public Attributes inherited from DramaEvent | |
| int | progress | 
| string | idJump | 
| string | idActor | 
| string | step | 
| float | time | 
| bool | temp | 
| DramaSequence | sequence | 
|  Static Public Attributes inherited from EClass | |
| static Core | core | 
Definition at line 7 of file DramaEventEndRoll.cs.
| void DramaEventEndRoll.Init | ( | ) | 
Definition at line 64 of file DramaEventEndRoll.cs.
| 
 | virtual | 
Reimplemented from DramaEvent.
Definition at line 20 of file DramaEventEndRoll.cs.
| 
 | get | 
Definition at line 11 of file DramaEventEndRoll.cs.