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void | Build (Chara c) |
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string | GetRumor (Chara c) |
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bool | HasTopic (string idSheet, string idTopic) |
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string | GetText (Chara c, string idSheet, string idTopic) |
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string | GetTopic (Chara c, string idTopic=null) |
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void | BuildTextData () |
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DramaEvent | Event (DramaEvent e) |
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void | Step (string step) |
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void | Method (Action action, Func< bool > endFunc=null, string idJump=null) |
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void | End () |
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void | Goto (string idJump) |
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void | GotoDefault () |
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void | _Talk (string idActor, string text, string idJump=null) |
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void | _Talk (string idActor, Func< string > funcText, string idJump=null) |
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void | _TempTalk (string idActor, string text, string idJump=null) |
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void | TempGoto (string idJump=null) |
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DramaChoice | Choice (string lang, string idJump, bool cancel=false) |
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DramaChoice | Choice (string lang, Action onJump) |
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DramaChoice | Choice2 (string lang, string idJump) |
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void | EnableCancel (string idCancelJump=null) |
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List< Card > | GetListGuide () |
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Definition at line 8 of file DramaCustomSequence.cs.
◆ _Talk() [1/2]
void DramaCustomSequence._Talk |
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string | idActor, |
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Func< string > | funcText, |
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string | idJump = null ) |
◆ _Talk() [2/2]
void DramaCustomSequence._Talk |
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string | idActor, |
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string | text, |
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string | idJump = null ) |
◆ _TempTalk()
void DramaCustomSequence._TempTalk |
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string | idActor, |
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string | text, |
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string | idJump = null ) |
◆ Build()
void DramaCustomSequence.Build |
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Chara | c | ) |
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◆ BuildTextData()
void DramaCustomSequence.BuildTextData |
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| ) |
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◆ Choice() [1/2]
DramaChoice DramaCustomSequence.Choice |
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string | lang, |
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Action | onJump ) |
◆ Choice() [2/2]
DramaChoice DramaCustomSequence.Choice |
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string | lang, |
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string | idJump, |
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bool | cancel = false ) |
◆ Choice2()
DramaChoice DramaCustomSequence.Choice2 |
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string | lang, |
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string | idJump ) |
◆ EnableCancel()
void DramaCustomSequence.EnableCancel |
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string | idCancelJump = null | ) |
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◆ End()
void DramaCustomSequence.End |
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| ) |
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◆ Event()
◆ GetListGuide()
List< Card > DramaCustomSequence.GetListGuide |
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| ) |
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◆ GetRumor()
string DramaCustomSequence.GetRumor |
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Chara | c | ) |
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◆ GetText()
string DramaCustomSequence.GetText |
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Chara | c, |
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string | idSheet, |
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string | idTopic ) |
◆ GetTopic()
string DramaCustomSequence.GetTopic |
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Chara | c, |
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string | idTopic = null ) |
◆ Goto()
void DramaCustomSequence.Goto |
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string | idJump | ) |
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◆ GotoDefault()
void DramaCustomSequence.GotoDefault |
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| ) |
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◆ HasTopic()
bool DramaCustomSequence.HasTopic |
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string | idSheet, |
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string | idTopic ) |
◆ Method()
void DramaCustomSequence.Method |
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Action | action, |
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Func< bool > | endFunc = null, |
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string | idJump = null ) |
◆ Step()
void DramaCustomSequence.Step |
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string | step | ) |
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◆ TempGoto()
void DramaCustomSequence.TempGoto |
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string | idJump = null | ) |
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◆ destCard
Card DramaCustomSequence.destCard |
◆ destChara
Chara DramaCustomSequence.destChara |
◆ destQuest
Quest DramaCustomSequence.destQuest |
◆ destThing
Thing DramaCustomSequence.destThing |
◆ events
◆ idCustom
string DramaCustomSequence.idCustom |
◆ idDefault
string DramaCustomSequence.idDefault |
◆ manager
◆ sequence
◆ setup
◆ StepDefault
string DramaCustomSequence.StepDefault |
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get |
◆ StepEnd
string DramaCustomSequence.StepEnd |
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get |
The documentation for this class was generated from the following file: