Elin Modding Docs Doc
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Public Types | |
enum | InputType { None , Default , Password } |
Public Member Functions | |
override void | OnAfterInit () |
void | AddButton (string text, Action onClick=null, bool close=true) |
override void | OnUpdateInput () |
void | OnEnterInput () |
override void | OnKill () |
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override void | OnBeforeAddLayer () |
void | InitInspector () |
override void | Init () |
override void | OnAfterAddLayer () |
void | TryShowHelp () |
void | AddLayerToUI (string id) |
void | TryShowHint (string _langHint=null) |
void | TalkHomeMemeber (string id) |
void | TalkMaid (string id) |
override void | OnRightClick () |
Static Public Member Functions | |
static Dialog | CreateNarration (string idImage, string idText) |
static Dialog | Ok (string langDetail) |
static Dialog | Choice (string langDetail, Action< Dialog > action) |
static Dialog | YesNo (string langDetail, Action actionYes, Action actionNo=null, string langYes="yes", string langNo="no") |
static Dialog | List< TValue > (string langDetail, ICollection< TValue > items, Func< TValue, string > getString, Func< int, string, bool > onSelect, bool canCancel=false) |
static void | TryWarnCrime (Action action) |
static void | TryWarnMana (Action action) |
static void | TryWarnDisassemble (Action action) |
static Dialog | Gift (string langHeader, bool autoAdd, params Card[] cards) |
static Dialog | Gift (string langHeader, bool autoAdd, List< Card > list) |
static Dialog | Gift (string langHeader, bool autoAdd, List< GridItem > list) |
static Dialog | Recipe (List< RecipeSource > list) |
static Dialog | Confetti (string langTitle, string langDetail, string langConfetti="Grats!") |
static Dialog | ConfettiSimple (string langTitle, string langDetail, string langConfetti="Grats!") |
static Dialog | _Confetti (string idPrefab, string langTitle, string langDetail, string langConfetti="Grats!") |
static Dialog | Keymap (EInput.KeyMap keymap) |
static Dialog | InputName (string langDetail, string text, Action< bool, string > onClose, Dialog.InputType inputType=Dialog.InputType.Default) |
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static int | rnd (int a) |
Public Attributes | |
Text | textConfetti |
Image | image |
UIText | textDetail |
UINote | note |
UIButtonList | list |
LayoutGroup | layout |
ScreenEffect | effect |
UIList | listGrid |
Transform | spacer |
List< GridItem > | gridItems = new List<GridItem>() |
UIInputText | input |
Dialog.InputType | inputType |
EInput.KeyMap | keymap |
bool | isInputEnter |
Action< bool, string > | onEnterInput |
Static Public Attributes | |
static bool | warned |
Additional Inherited Members | |
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override void | _Close () |
override void | Kill () |
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static Core | core [get] |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static FactionBranch | Branch [get] |
static Faction | Home [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static CoreConfig | config [get] |
static GameSetting | setting [get] |
static ColorProfile | Colors [get] |
static SourceManager | sources [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
bool | IsFloat [get] |
virtual string | IdHelp [get] |
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void Dialog.AddButton | ( | string | text, |
Action | onClick = null, | ||
bool | close = true ) |
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ScreenEffect Dialog.effect |