Elin Modding Docs Doc
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This is the complete list of members for Dialog, including all inherited members.
_Close() (defined in ELayer) | ELayer | protected |
_Confetti(string idPrefab, string langTitle, string langDetail, string langConfetti="Grats!") (defined in Dialog) | Dialog | static |
_map (defined in ELayer) | ELayer | static |
_zone (defined in ELayer) | ELayer | static |
AddButton(string text, Action onClick=null, bool close=true) (defined in Dialog) | Dialog | |
AddLayerToUI(string id) (defined in ELayer) | ELayer | |
AdvMode (defined in ELayer) | ELayer | static |
Branch (defined in ELayer) | ELayer | static |
Choice(string langDetail, Action< Dialog > action) (defined in Dialog) | Dialog | static |
Colors (defined in ELayer) | ELayer | static |
Confetti(string langTitle, string langDetail, string langConfetti="Grats!") (defined in Dialog) | Dialog | static |
ConfettiSimple(string langTitle, string langDetail, string langConfetti="Grats!") (defined in Dialog) | Dialog | static |
config (defined in ELayer) | ELayer | static |
core (defined in ELayer) | ELayer | static |
CreateNarration(string idImage, string idText) (defined in Dialog) | Dialog | static |
debug (defined in ELayer) | ELayer | static |
effect (defined in Dialog) | Dialog | |
game (defined in ELayer) | ELayer | static |
Gift(string langHeader, bool autoAdd, params Card[] cards) (defined in Dialog) | Dialog | static |
Gift(string langHeader, bool autoAdd, List< Card > list) (defined in Dialog) | Dialog | static |
Gift(string langHeader, bool autoAdd, List< GridItem > list) (defined in Dialog) | Dialog | static |
gridItems (defined in Dialog) | Dialog | |
Home (defined in ELayer) | ELayer | static |
IdHelp (defined in ELayer) | ELayer | |
image (defined in Dialog) | Dialog | |
Init() (defined in ELayer) | ELayer | |
InitInspector() (defined in ELayer) | ELayer | |
input (defined in Dialog) | Dialog | |
InputName(string langDetail, string text, Action< bool, string > onClose, Dialog.InputType inputType=Dialog.InputType.Default) (defined in Dialog) | Dialog | static |
InputType enum name (defined in Dialog) | Dialog | |
inputType (defined in Dialog) | Dialog | |
IsFloat (defined in ELayer) | ELayer | |
isInputEnter (defined in Dialog) | Dialog | |
Keymap(EInput.KeyMap keymap) (defined in Dialog) | Dialog | static |
keymap (defined in Dialog) | Dialog | |
Kill() (defined in ELayer) | ELayer | protected |
layout (defined in Dialog) | Dialog | |
list (defined in Dialog) | Dialog | |
List< TValue >(string langDetail, ICollection< TValue > items, Func< TValue, string > getString, Func< int, string, bool > onSelect, bool canCancel=false) (defined in Dialog) | Dialog | static |
listGrid (defined in Dialog) | Dialog | |
note (defined in Dialog) | Dialog | |
Ok(string langDetail) (defined in Dialog) | Dialog | static |
OnAfterAddLayer() (defined in ELayer) | ELayer | |
OnAfterInit() (defined in Dialog) | Dialog | |
OnBeforeAddLayer() (defined in ELayer) | ELayer | |
OnEnterInput() (defined in Dialog) | Dialog | |
onEnterInput (defined in Dialog) | Dialog | |
OnKill() (defined in Dialog) | Dialog | |
OnRightClick() (defined in ELayer) | ELayer | |
OnUpdateInput() (defined in Dialog) | Dialog | |
pc (defined in ELayer) | ELayer | static |
player (defined in ELayer) | ELayer | static |
Recipe(List< RecipeSource > list) (defined in Dialog) | Dialog | static |
rnd(int a) (defined in ELayer) | ELayer | static |
scene (defined in ELayer) | ELayer | static |
screen (defined in ELayer) | ELayer | static |
setting (defined in ELayer) | ELayer | static |
Sound (defined in ELayer) | ELayer | static |
sources (defined in ELayer) | ELayer | static |
spacer (defined in Dialog) | Dialog | |
TalkHomeMemeber(string id) (defined in ELayer) | ELayer | |
TalkMaid(string id) (defined in ELayer) | ELayer | |
textConfetti (defined in Dialog) | Dialog | |
textDetail (defined in Dialog) | Dialog | |
TryShowHelp() (defined in ELayer) | ELayer | |
TryShowHint(string _langHint=null) (defined in ELayer) | ELayer | |
TryWarnCrime(Action action) (defined in Dialog) | Dialog | static |
TryWarnDisassemble(Action action) (defined in Dialog) | Dialog | static |
TryWarnMana(Action action) (defined in Dialog) | Dialog | static |
ui (defined in ELayer) | ELayer | static |
warned (defined in Dialog) | Dialog | static |
world (defined in ELayer) | ELayer | static |
YesNo(string langDetail, Action actionYes, Action actionNo=null, string langYes="yes", string langNo="no") (defined in Dialog) | Dialog | static |