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ScreenEffect Class Reference
Inheritance diagram for ScreenEffect:
EMono

Static Public Member Functions

static void Play (string id)
 
- Static Public Member Functions inherited from EMono
static int rnd (int a)
 

Public Attributes

bool worldParticle
 
float killDuration
 
float stopParticleTime
 

Additional Inherited Members

- Static Public Attributes inherited from EMono
static Core core
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 5 of file ScreenEffect.cs.

Member Function Documentation

◆ Play()

static void ScreenEffect.Play ( string id)
static

Definition at line 8 of file ScreenEffect.cs.

Member Data Documentation

◆ killDuration

float ScreenEffect.killDuration

Definition at line 68 of file ScreenEffect.cs.

◆ stopParticleTime

float ScreenEffect.stopParticleTime

Definition at line 71 of file ScreenEffect.cs.

◆ worldParticle

bool ScreenEffect.worldParticle

Definition at line 65 of file ScreenEffect.cs.


The documentation for this class was generated from the following file: