Definition at line 5 of file ELayer.cs.
◆ _Close()
| override void ELayer._Close |
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sealedprotected |
◆ AddLayerToUI()
| void ELayer.AddLayerToUI |
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string | id | ) |
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◆ Init()
| override void ELayer.Init |
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sealed |
◆ InitInspector()
| void ELayer.InitInspector |
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◆ Kill()
| override void ELayer.Kill |
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sealedprotected |
◆ OnAfterAddLayer()
| override void ELayer.OnAfterAddLayer |
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◆ OnBeforeAddLayer()
| override void ELayer.OnBeforeAddLayer |
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◆ OnRightClick()
| override void ELayer.OnRightClick |
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◆ rnd()
| static int ELayer.rnd |
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int | a | ) |
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static |
◆ TalkHomeMemeber()
| void ELayer.TalkHomeMemeber |
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string | id | ) |
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◆ TalkMaid()
| void ELayer.TalkMaid |
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string | id | ) |
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◆ TryShowHelp()
| void ELayer.TryShowHelp |
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◆ TryShowHint()
| void ELayer.TryShowHint |
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string | _langHint = null | ) |
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◆ _map
◆ _zone
◆ AdvMode
◆ Branch
◆ Colors
◆ config
◆ core
◆ debug
◆ game
◆ Home
◆ IdHelp
| virtual string ELayer.IdHelp |
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get |
◆ IsFloat
◆ pc
◆ player
◆ scene
◆ screen
◆ setting
◆ Sound
| SoundManager ELayer.Sound |
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staticget |
◆ sources
◆ ui
◆ world
The documentation for this class was generated from the following file: