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Condition Class Reference
Inheritance diagram for Condition:
BaseCondition BaseStats EClass BadCondition BaseDebuff BaseStance ConBuffStats ConFreeze ConReload ConSuffocation ConWait ConWet

Public Member Functions

override BaseNotification CreateNotification ()
 
virtual void OnStacked (int p)
 
Condition SetPerfume (int duration=3)
 
override void Tick ()
 
virtual void OnCalculateFov (Fov fov, ref int radius, ref float power)
 
virtual void OnCreateFov (Fov fov)
 
override void OnValueChanged ()
 
void Kill (bool silent=false)
 
- Public Member Functions inherited from BaseCondition
virtual bool CanStack (Condition c)
 
virtual bool TryMove (Point p)
 
void SetElement (int id)
 
void SetRefVal (int a, int b)
 
virtual Color GetSpriteColor ()
 
override string ToString ()
 
override string GetText ()
 
override int GetValue ()
 
override Color GetColor (Gradient g)
 
virtual void SetOwner (Chara _owner, bool onDeserialize=false)
 
SourceElement.Row GetElementSource (int i)
 
void Start ()
 
bool TryNullify (Condition c)
 
virtual void OnBeforeStart ()
 
virtual void OnStart ()
 
virtual void OnStartOrStack ()
 
virtual void PlayEffect ()
 
virtual void PlayEndEffect ()
 
virtual void OnRefresh ()
 
void SetPhase ()
 
bool IsNullPhase ()
 
override int GetPhase ()
 
void PhaseMsg (bool inc)
 
override string GetPhaseStr ()
 
void Mod (int a, bool force=false)
 
virtual void OnChangePhase (int lastPhase, int newPhase)
 
virtual void OnRemoved ()
 
virtual int EvaluatePower (int p)
 
virtual int EvaluateTurn (int p)
 
Element GetDefenseAttribute (Chara c=null)
 
override void _WriteNote (UINote n, bool asChild=false)
 
virtual void OnWriteNote (List< string > list)
 
virtual RendererReplacer GetRendererReplacer ()
 
- Public Member Functions inherited from BaseStats
virtual Color GetColor (SkinColorProfile c)
 
Color GetColor ()
 
virtual Sprite GetSprite ()
 
virtual void SetText (UIText t, SkinColorProfile cols=null)
 
void PopText ()
 
virtual void WriteNote (UINote n, Action< UINote > onWriteNote=null)
 

Static Public Member Functions

static T Create< T > (int power=100, Action< T > onCreate=null)
 
static Condition Create (string alias, int power=100, Action< Condition > onCreate=null)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Static Public Attributes

static bool ignoreEffect
 
- Static Public Attributes inherited from BaseStats
static Chara CC
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

virtual bool IsKilled [get]
 
virtual string TextDuration [get]
 
- Properties inherited from BaseCondition
int value [get, set]
 
int power [get, set]
 
int refVal [get, set]
 
int refVal2 [get, set]
 
bool givenByPcParty [get, set]
 
bool isPerfume [get, set]
 
override Chara Owner [get]
 
virtual string Name [get]
 
virtual bool IsToggle [get]
 
virtual bool WillOverride [get]
 
virtual bool AllowMultipleInstance [get]
 
virtual bool ConsumeTurn [get]
 
virtual bool PreventRegen [get]
 
virtual bool ShouldRefresh [get]
 
virtual bool CancelAI [get]
 
virtual bool TimeBased [get]
 
virtual bool SyncRide [get]
 
virtual int GainResistFactor [get]
 
virtual int P2 [get]
 
SourceElement.Row sourceElement [get]
 
virtual bool IsElemental [get]
 
virtual string RefString1 [get]
 
virtual bool CanManualRemove [get]
 
- Properties inherited from BaseStats
SourceStat.Row source [get]
 
virtual Emo2 EmoIcon [get]
 
virtual ConditionType Type [get]
 
virtual string idSprite [get]
 
virtual bool ShowInWidget [get]
 
virtual Chara Owner [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Attributes inherited from BaseCondition
int[] _ints = new int[5]
 
int phase = -1
 
ElementContainer elements
 
Chara owner
 
- Public Attributes inherited from BaseStats
int id
 
SourceStat.Row _source
 

Detailed Description

Definition at line 4 of file Condition.cs.

Member Function Documentation

◆ Create()

static Condition Condition.Create ( string alias,
int power = 100,
Action< Condition > onCreate = null )
static

Definition at line 35 of file Condition.cs.

◆ Create< T >()

static T Condition.Create< T > ( int power = 100,
Action< T > onCreate = null )
static
Type Constraints
T :Condition 

Definition at line 26 of file Condition.cs.

◆ CreateNotification()

override BaseNotification Condition.CreateNotification ( )
virtual

Reimplemented from BaseCondition.

Definition at line 17 of file Condition.cs.

◆ Kill()

void Condition.Kill ( bool silent = false)

Definition at line 112 of file Condition.cs.

◆ OnCalculateFov()

virtual void Condition.OnCalculateFov ( Fov fov,
ref int radius,
ref float power )
virtual

Definition at line 93 of file Condition.cs.

◆ OnCreateFov()

virtual void Condition.OnCreateFov ( Fov fov)
virtual

Definition at line 98 of file Condition.cs.

◆ OnStacked()

virtual void Condition.OnStacked ( int p)
virtual

Definition at line 72 of file Condition.cs.

◆ OnValueChanged()

override void Condition.OnValueChanged ( )
virtual

Reimplemented from BaseCondition.

Definition at line 103 of file Condition.cs.

◆ SetPerfume()

Condition Condition.SetPerfume ( int duration = 3)

Definition at line 79 of file Condition.cs.

◆ Tick()

override void Condition.Tick ( )
virtual

Reimplemented from BaseCondition.

Definition at line 87 of file Condition.cs.

Member Data Documentation

◆ ignoreEffect

bool Condition.ignoreEffect
static

Definition at line 134 of file Condition.cs.

Property Documentation

◆ IsKilled

virtual bool Condition.IsKilled
get

Definition at line 8 of file Condition.cs.

◆ TextDuration

virtual string Condition.TextDuration
get

Definition at line 51 of file Condition.cs.


The documentation for this class was generated from the following file: