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virtual SourceElement.Row | GetSource () |
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virtual int | GetSourcePotential (int v) |
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virtual Sprite | GetSprite () |
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int | GetMaterialSourceValue (Thing t, int v) |
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virtual int | GetSourceValue (int v, int lv, SourceValueType type) |
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virtual Sprite | GetIcon (string suffix="") |
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int | SortVal (bool charaSheet=false) |
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virtual bool | CanLink (ElementContainer owner) |
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bool | HasTag (string tag) |
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void | SetImage (Image i) |
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virtual string | GetDetail () |
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bool | IsFactionElement (Chara c) |
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Element | GetParent (Card c) |
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void | WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) |
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void | WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) |
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void | _WriteNote (UINote n, Chara c, Act act) |
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void | _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) |
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virtual void | OnWriteNote (UINote n, ElementContainer owner) |
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virtual void | OnChangeValue () |
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void | CheckLevelBonus (ElementContainer owner, UINote n=null) |
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int | GetSortVal (UIList.SortMode m) |
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virtual Act.Cost | GetCost (Chara c) |
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virtual int | GetPower (Card c) |
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virtual void | SetTextValue (UIText text) |
|
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static string | GetName (string alias) |
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static SourceElement.Row | Get (int id) |
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static Dictionary< int, int > | GetElementMap (int[] list) |
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static Dictionary< int, int > | GetElementMap (int[] list, Dictionary< int, int > map) |
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static SourceElement.Row | GetRandomElement (int lv=1) |
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static Element | Create (int id, int v=0) |
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static Element | Create (string id, int v=1) |
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static int | GetId (string alias) |
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static int | GetResistLv (int v) |
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static int | GetResistDamage (int dmg, int v) |
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static int | rnd (int a) |
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static int | curve (int a, int start, int step, int rate=75) |
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static int | rndHalf (int a) |
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static float | rndf (float a) |
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static int | rndSqrt (int a) |
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static void | Wait (float a, Card c) |
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static void | Wait (float a, Point p) |
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static int | Bigger (int a, int b) |
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static int | Smaller (int a, int b) |
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Definition at line 8 of file Element.2.cs.
◆ _WriteNote() [1/2]
void Element._WriteNote |
( |
UINote | n, |
|
|
Chara | c, |
|
|
Act | act ) |
◆ _WriteNote() [2/2]
void Element._WriteNote |
( |
UINote | n, |
|
|
ElementContainer | owner, |
|
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Action< UINote > | onWriteNote, |
|
|
bool | isRef, |
|
|
bool | addHeader = true ) |
◆ CanLink()
◆ CheckLevelBonus()
◆ Create() [1/2]
static Element Element.Create |
( |
int | id, |
|
|
int | v = 0 ) |
|
static |
◆ Create() [2/2]
static Element Element.Create |
( |
string | id, |
|
|
int | v = 1 ) |
|
static |
◆ Get()
◆ GetCost()
◆ GetDetail()
virtual string Element.GetDetail |
( |
| ) |
|
|
virtual |
◆ GetElementMap() [1/2]
static Dictionary< int, int > Element.GetElementMap |
( |
int[] | list | ) |
|
|
static |
◆ GetElementMap() [2/2]
static Dictionary< int, int > Element.GetElementMap |
( |
int[] | list, |
|
|
Dictionary< int, int > | map ) |
|
static |
◆ GetIcon()
virtual Sprite Element.GetIcon |
( |
string | suffix = "" | ) |
|
|
virtual |
◆ GetId()
static int Element.GetId |
( |
string | alias | ) |
|
|
static |
◆ GetMaterialSourceValue()
int Element.GetMaterialSourceValue |
( |
Thing | t, |
|
|
int | v ) |
◆ GetName()
static string Element.GetName |
( |
string | alias | ) |
|
|
static |
◆ GetParent()
◆ GetPower()
virtual int Element.GetPower |
( |
Card | c | ) |
|
|
virtual |
◆ GetRandomElement()
◆ GetResistDamage()
static int Element.GetResistDamage |
( |
int | dmg, |
|
|
int | v ) |
|
static |
◆ GetResistLv()
static int Element.GetResistLv |
( |
int | v | ) |
|
|
static |
◆ GetSortVal()
int Element.GetSortVal |
( |
UIList.SortMode | m | ) |
|
◆ GetSource()
◆ GetSourcePotential()
virtual int Element.GetSourcePotential |
( |
int | v | ) |
|
|
virtual |
◆ GetSourceValue()
virtual int Element.GetSourceValue |
( |
int | v, |
|
|
int | lv, |
|
|
SourceValueType | type ) |
|
virtual |
◆ GetSprite()
virtual Sprite Element.GetSprite |
( |
| ) |
|
|
virtual |
◆ HasTag()
bool Element.HasTag |
( |
string | tag | ) |
|
◆ IsFactionElement()
bool Element.IsFactionElement |
( |
Chara | c | ) |
|
◆ OnChangeValue()
virtual void Element.OnChangeValue |
( |
| ) |
|
|
virtual |
◆ OnWriteNote()
◆ SetImage()
void Element.SetImage |
( |
Image | i | ) |
|
◆ SetTextValue()
virtual void Element.SetTextValue |
( |
UIText | text | ) |
|
|
virtual |
◆ SortVal()
int Element.SortVal |
( |
bool | charaSheet = false | ) |
|
◆ WriteNote()
void Element.WriteNote |
( |
UINote | n, |
|
|
ElementContainer | owner = null, |
|
|
Action< UINote > | onWriteNote = null ) |
◆ WriteNoteWithRef()
◆ _source
◆ Div
const int Element.Div = 5 |
|
static |
◆ id
◆ List_Body
Initial value:= new int[]
{
70,
72,
71,
77
}
Definition at line 963 of file Element.2.cs.
◆ List_MainAttributes
int [] Element.List_MainAttributes |
|
static |
Initial value:= new int[]
{
70,
72,
71,
77,
74,
75,
76,
73,
79
}
Definition at line 936 of file Element.2.cs.
◆ List_MainAttributesMajor
int [] Element.List_MainAttributesMajor |
|
static |
Initial value:= new int[]
{
70,
72,
71,
77,
74,
75,
76,
73
}
Definition at line 950 of file Element.2.cs.
◆ List_Mind
Initial value:= new int[]
{
74,
75,
76,
73
}
Definition at line 972 of file Element.2.cs.
◆ ListAttackElements
◆ ListElements
◆ owner
◆ vBase
◆ vExp
◆ vLink
◆ Void
◆ vPotential
◆ vSource
◆ vSourcePotential
int Element.vSourcePotential |
◆ vTempPotential
int Element.vTempPotential |
◆ act
◆ CanGainExp
virtual bool Element.CanGainExp |
|
get |
◆ CostLearn
virtual int Element.CostLearn |
|
get |
◆ CostTrain
virtual int Element.CostTrain |
|
get |
◆ DisplayValue
virtual int Element.DisplayValue |
|
get |
◆ ExpToNext
virtual int Element.ExpToNext |
|
get |
◆ FullName
virtual string Element.FullName |
|
get |
◆ IsFactionWideElement
bool Element.IsFactionWideElement |
|
get |
◆ IsFlag
◆ IsFoodTrait
◆ IsFoodTraitMain
bool Element.IsFoodTraitMain |
|
get |
◆ IsGlobalElement
bool Element.IsGlobalElement |
|
get |
◆ IsMainAttribute
bool Element.IsMainAttribute |
|
get |
◆ IsPartyWideElement
bool Element.IsPartyWideElement |
|
get |
◆ IsTrait
◆ MinPotential
virtual int Element.MinPotential |
|
get |
◆ MinValue
virtual int Element.MinValue |
|
get |
◆ Name
virtual string Element.Name |
|
get |
◆ Potential
◆ PotentialAsStock
virtual bool Element.PotentialAsStock |
|
get |
◆ ShortName
virtual string Element.ShortName |
|
get |
◆ ShowEncNumber
virtual bool Element.ShowEncNumber |
|
get |
◆ ShowMsgOnValueChanged
virtual bool Element.ShowMsgOnValueChanged |
|
get |
◆ ShowPotential
virtual bool Element.ShowPotential |
|
get |
◆ ShowRelativeAttribute
virtual bool Element.ShowRelativeAttribute |
|
get |
◆ ShowValue
virtual bool Element.ShowValue |
|
get |
◆ ShowXP
virtual bool Element.ShowXP |
|
get |
◆ source
◆ UseExpMod
virtual bool Element.UseExpMod |
|
get |
◆ UsePotential
virtual bool Element.UsePotential |
|
get |
◆ Value
◆ ValueWithoutLink
int Element.ValueWithoutLink |
|
get |
The documentation for this class was generated from the following file: