|
static Chara | _Create (string id, int idMat=-1, int lv=-1) |
|
static Chara | Create (string id, int lv=-1) |
|
static Chara | CreateFromFilter (string id, int lv=-1, int levelRange=-1) |
|
static Chara | CreateFromFilter (SpawnList list, int lv=-1, int levelRange=-1) |
|
static Chara | CreateFromElement (string idEle, int lv=-1, string idFilter="chara") |
|
static Chara | CreateWealthy (int lv=-1) |
|
static int | rnd (int a) |
|
static int | curve (int a, int start, int step, int rate=75) |
|
static int | rndHalf (int a) |
|
static float | rndf (float a) |
|
static int | rndSqrt (int a) |
|
static void | Wait (float a, Card c) |
|
static void | Wait (float a, Point p) |
|
static int | Bigger (int a, int b) |
|
static int | Smaller (int a, int b) |
|
Definition at line 4 of file CharaGen.cs.
◆ _Create()
static Chara CharaGen._Create |
( |
string | id, |
|
|
int | idMat = -1, |
|
|
int | lv = -1 ) |
|
static |
◆ Create()
static Chara CharaGen.Create |
( |
string | id, |
|
|
int | lv = -1 ) |
|
static |
◆ CreateFromElement()
static Chara CharaGen.CreateFromElement |
( |
string | idEle, |
|
|
int | lv = -1, |
|
|
string | idFilter = "chara" ) |
|
static |
◆ CreateFromFilter() [1/2]
static Chara CharaGen.CreateFromFilter |
( |
SpawnList | list, |
|
|
int | lv = -1, |
|
|
int | levelRange = -1 ) |
|
static |
◆ CreateFromFilter() [2/2]
static Chara CharaGen.CreateFromFilter |
( |
string | id, |
|
|
int | lv = -1, |
|
|
int | levelRange = -1 ) |
|
static |
◆ CreateWealthy()
static Chara CharaGen.CreateWealthy |
( |
int | lv = -1 | ) |
|
|
static |
◆ objLv
The documentation for this class was generated from the following file: