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| static void  | TryDelay (Action a) | 
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| static bool  | DamageEle (Card CC, EffectId id, int power, Element e, List< Point > points, ActRef actref, string lang=null) | 
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| static void  | ProcAt (EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef)) | 
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| static void  | Proc (EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef)) | 
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| static void  | Proc (EffectId id, int power, BlessedState state, Card cc, Card tc=null, ActRef actRef=default(ActRef)) | 
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| static void  | Poison (Chara tc, Chara c, int power) | 
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| static void  | LoveMiracle (Chara tc, Chara c, int power) | 
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| static Point  | GetTeleportPos (Point org, int radius=6) | 
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| static bool  | Wish (string s, string name, int power) | 
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| static int  | Compare (string s, string t) | 
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| static int  | rnd (int a) | 
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| static int  | curve (int a, int start, int step, int rate=75) | 
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| static int  | rndHalf (int a) | 
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| static float  | rndf (float a) | 
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| static int  | rndSqrt (int a) | 
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| static void  | Wait (float a, Card c) | 
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| static void  | Wait (float a, Point p) | 
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| static int  | Bigger (int a, int b) | 
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| static int  | Smaller (int a, int b) | 
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Definition at line 7 of file ActEffect.cs.
 
◆ Compare()
  
  
      
        
          | static int ActEffect.Compare  | 
          ( | 
          string |           s,  | 
         
        
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          string |           t ) | 
         
       
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◆ DamageEle()
  
  
      
        
          | static bool ActEffect.DamageEle  | 
          ( | 
          Card |           CC,  | 
         
        
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          EffectId |           id,  | 
         
        
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          int |           power,  | 
         
        
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          Element |           e,  | 
         
        
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          List< Point > |           points,  | 
         
        
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          ActRef |           actref,  | 
         
        
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          string |           lang = null ) | 
         
       
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◆ GetTeleportPos()
  
  
      
        
          | static Point ActEffect.GetTeleportPos  | 
          ( | 
          Point |           org,  | 
         
        
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          int |           radius = 6 ) | 
         
       
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◆ LoveMiracle()
  
  
      
        
          | static void ActEffect.LoveMiracle  | 
          ( | 
          Chara |           tc,  | 
         
        
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          Chara |           c,  | 
         
        
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          int |           power ) | 
         
       
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static   | 
  
 
 
◆ Poison()
  
  
      
        
          | static void ActEffect.Poison  | 
          ( | 
          Chara |           tc,  | 
         
        
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          Chara |           c,  | 
         
        
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          int |           power ) | 
         
       
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static   | 
  
 
 
◆ Proc() [1/2]
  
  
      
        
          | static void ActEffect.Proc  | 
          ( | 
          EffectId |           id,  | 
         
        
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          Card |           cc,  | 
         
        
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          Card |           tc = null,  | 
         
        
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          int |           power = 100,  | 
         
        
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          ActRef |           actRef = default(ActRef) ) | 
         
       
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static   | 
  
 
 
◆ Proc() [2/2]
  
  
      
        
          | static void ActEffect.Proc  | 
          ( | 
          EffectId |           id,  | 
         
        
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          int |           power,  | 
         
        
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          BlessedState |           state,  | 
         
        
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          Card |           cc,  | 
         
        
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          Card |           tc = null,  | 
         
        
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          ActRef |           actRef = default(ActRef) ) | 
         
       
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static   | 
  
 
 
◆ ProcAt()
  
  
      
        
          | static void ActEffect.ProcAt  | 
          ( | 
          EffectId |           id,  | 
         
        
           | 
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          int |           power,  | 
         
        
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          BlessedState |           state,  | 
         
        
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          Card |           cc,  | 
         
        
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          Card |           tc,  | 
         
        
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          Point |           tp,  | 
         
        
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          bool |           isNeg,  | 
         
        
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          ActRef |           actRef = default(ActRef) ) | 
         
       
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static   | 
  
 
 
◆ TryDelay()
  
  
      
        
          | static void ActEffect.TryDelay  | 
          ( | 
          Action |           a | ) | 
           | 
         
       
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◆ Wish()
  
  
      
        
          | static bool ActEffect.Wish  | 
          ( | 
          string |           s,  | 
         
        
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          string |           name,  | 
         
        
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          int |           power ) | 
         
       
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static   | 
  
 
 
◆ angle
◆ RapidCount
◆ RapidDelay
  
  
      
        
          | float ActEffect.RapidDelay | 
         
       
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static   | 
  
 
 
The documentation for this class was generated from the following file: