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ActEffect Class Reference
Inheritance diagram for ActEffect:
EClass

Static Public Member Functions

static void TryDelay (Action a)
 
static bool DamageEle (Card CC, EffectId id, int power, Element e, List< Point > points, ActRef actref, string lang=null)
 
static void ProcAt (EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
 
static void Proc (EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
 
static void Proc (EffectId id, int power, BlessedState state, Card cc, Card tc=null, ActRef actRef=default(ActRef))
 
static void Poison (Chara tc, Chara c, int power)
 
static void LoveMiracle (Chara tc, Chara c, int power)
 
static Point GetTeleportPos (Point org, int radius=6)
 
static bool Wish (string s, string name, int power)
 
static int Compare (string s, string t)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Static Public Attributes

static int RapidCount
 
static float RapidDelay
 
static int angle = 20
 
- Static Public Attributes inherited from EClass
static Core core
 

Additional Inherited Members

- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 7 of file ActEffect.cs.

Member Function Documentation

◆ Compare()

static int ActEffect.Compare ( string s,
string t )
static

Definition at line 2420 of file ActEffect.cs.

◆ DamageEle()

static bool ActEffect.DamageEle ( Card CC,
EffectId id,
int power,
Element e,
List< Point > points,
ActRef actref,
string lang = null )
static

Definition at line 24 of file ActEffect.cs.

◆ GetTeleportPos()

static Point ActEffect.GetTeleportPos ( Point org,
int radius = 6 )
static

Definition at line 2257 of file ActEffect.cs.

◆ LoveMiracle()

static void ActEffect.LoveMiracle ( Chara tc,
Chara c,
int power )
static

Definition at line 2233 of file ActEffect.cs.

◆ Poison()

static void ActEffect.Poison ( Chara tc,
Chara c,
int power )
static

Definition at line 2220 of file ActEffect.cs.

◆ Proc() [1/2]

static void ActEffect.Proc ( EffectId id,
Card cc,
Card tc = null,
int power = 100,
ActRef actRef = default(ActRef) )
static

Definition at line 737 of file ActEffect.cs.

◆ Proc() [2/2]

static void ActEffect.Proc ( EffectId id,
int power,
BlessedState state,
Card cc,
Card tc = null,
ActRef actRef = default(ActRef) )
static

Definition at line 743 of file ActEffect.cs.

◆ ProcAt()

static void ActEffect.ProcAt ( EffectId id,
int power,
BlessedState state,
Card cc,
Card tc,
Point tp,
bool isNeg,
ActRef actRef = default(ActRef) )
static

Definition at line 307 of file ActEffect.cs.

◆ TryDelay()

static void ActEffect.TryDelay ( Action a)
static

Definition at line 10 of file ActEffect.cs.

◆ Wish()

static bool ActEffect.Wish ( string s,
string name,
int power )
static

Definition at line 2274 of file ActEffect.cs.

Member Data Documentation

◆ angle

int ActEffect.angle = 20
static

Definition at line 2445 of file ActEffect.cs.

◆ RapidCount

int ActEffect.RapidCount
static

Definition at line 2439 of file ActEffect.cs.

◆ RapidDelay

float ActEffect.RapidDelay
static

Definition at line 2442 of file ActEffect.cs.


The documentation for this class was generated from the following file: