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| override IEnumerable< AIAct.Status > | Run () |
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| virtual AIAct | GetWork (Point p) |
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| bool | SetDestination () |
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| virtual void | SetDestPos () |
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| bool | _FuncWorkPoint (Point p) |
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| virtual bool | FuncWorkPoint (Point p) |
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| virtual WorkSession | GetSession () |
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| virtual void | OnGetSession (WorkSession s) |
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| void | AddDeliverable (Thing t) |
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| virtual void | OnPerformWork (bool realtime) |
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| void | DailyOutcome () |
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| override string | ToString () |
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| override MultiSprite | GetStateIcon () |
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| virtual Point | GetDestination () |
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| AIProgress | GetProgress () |
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| string | GetCurrentActionText () |
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| override bool | IsToolValid () |
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| virtual void | OnStart () |
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| void | SetOwner (Chara c) |
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| virtual void | OnSetOwner () |
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| void | SetChild (AIAct seq, Func< AIAct.Status > _onChildFail=null) |
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| void | Start () |
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| override bool | Perform () |
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| AIAct.Status | Restart () |
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| AIAct.Status | Success (Action action=null) |
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| virtual void | OnSuccess () |
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| bool | TryCancel (Card c) |
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| virtual AIAct.Status | Cancel () |
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| virtual void | OnCancel () |
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| virtual void | OnCancelOrSuccess () |
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| virtual bool | CanManualCancel () |
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| AIAct.Status | KeepRunning () |
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| void | Reset () |
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| virtual void | OnReset () |
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| AIAct.Status | Tick () |
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| AIAct.Status | TickChild () |
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| AIAct.Status | Do (AIAct _seq, Func< AIAct.Status > _onChildFail=null) |
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| AIAct.Status | DoGotoInteraction (Point pos, Func< AIAct.Status > _onChildFail=null) |
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| AIAct.Status | DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< AIAct.Status > _onChildFail=null) |
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| AIAct.Status | DoGoto (Card card, Func< AIAct.Status > _onChildFail=null) |
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| AIAct.Status | DoGoto (Card card, int dist, Func< AIAct.Status > _onChildFail=null) |
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| AIAct.Status | DoGotoSpot (Card card, Func< AIAct.Status > _onChildFail=null) |
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| AIAct.Status | DoGoto< T > (Func< AIAct.Status > _onChildFail=null) |
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| AIAct.Status | DoGotoSpot< T > (Func< AIAct.Status > _onChildFail=null) |
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| AIAct.Status | DoGrab (Card card, int num=-1, bool pickHeld=false, Func< AIAct.Status > _onChildFail=null) |
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| AIAct.Status | DoGrab< T > () |
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| AIAct.Status | DoProgress () |
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| AIAct.Status | DoIdle (int repeat=3) |
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| AIAct.Status | DoWait (int count=1) |
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| virtual AIProgress | CreateProgress () |
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| virtual void | OnCreateProgress (Progress_Custom p) |
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| virtual bool | CanProgress () |
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| virtual void | OnBeforeProgress () |
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| virtual void | OnProgress () |
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| virtual void | OnProgressComplete () |
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| void | SimulateZone (int days) |
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| virtual void | OnSimulateZone (int days) |
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| virtual void | OnSimulatePosition () |
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| virtual CursorInfo | GetCursorIcon (Card c) |
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| override Sprite | GetSprite () |
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| virtual bool | ShowMouseHint (Card c) |
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| virtual bool | IsValidTC (Card c) |
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| virtual string | GetHintText (string str="") |
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| virtual string | GetText (string str="") |
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| virtual string | GetTextSmall (Card c) |
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| virtual Color | GetActPlanColor () |
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| virtual bool | CanPerform () |
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| bool | Perform (Chara _cc, Card _tc=null, Point _tp=null) |
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| bool | CanPerform (Chara _cc, Card _tc=null, Point _tp=null) |
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| new void | SetImage (Image image) |
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| virtual void | OnMarkMapHighlights () |
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| virtual bool | ShouldMapHighlight (Point p) |
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| virtual SourceElement.Row | GetSource () |
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| virtual int | GetSourcePotential (int v) |
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| int | GetMaterialSourceValue (Thing t, int v) |
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| virtual int | GetSourceValue (int v, int lv, SourceValueType type) |
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| virtual Sprite | GetIcon (string suffix="") |
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| int | SortVal (bool charaSheet=false) |
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| virtual bool | CanLink (ElementContainer owner) |
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| bool | HasTag (string tag) |
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| void | SetImage (Image i) |
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| virtual string | GetDetail () |
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| bool | IsFactionElement (Chara c) |
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| Element | GetParent (Card c) |
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| void | WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) |
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| void | WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) |
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| void | _WriteNote (UINote n, Chara c, Act act) |
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| void | _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) |
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| virtual void | OnWriteNote (UINote n, ElementContainer owner) |
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| virtual void | OnChangeValue () |
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| void | CheckLevelBonus (ElementContainer owner, UINote n=null) |
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| int | GetSortVal (UIList.SortMode m) |
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| virtual Act.Cost | GetCost (Chara c) |
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| virtual int | GetPower (Card c) |
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| virtual void | SetTextValue (UIText text) |
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| static void | SetReference (Chara _cc, Card _tc=null, Point _tp=null) |
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| static void | SetTool (Thing t) |
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| static string | GetName (string alias) |
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| static SourceElement.Row | Get (int id) |
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| static Dictionary< int, int > | GetElementMap (int[] list) |
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| static Dictionary< int, int > | GetElementMap (int[] list, Dictionary< int, int > map) |
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| static SourceElement.Row | GetRandomElement (int lv=1) |
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| static Element | Create (int id, int v=0) |
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| static Element | Create (string id, int v=1) |
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| static int | GetId (string alias) |
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| static int | GetResistLv (int v) |
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| static int | GetResistDamage (int dmg, int v) |
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| static int | rnd (int a) |
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| static int | curve (int a, int start, int step, int rate=75) |
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| static int | rndHalf (int a) |
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| static float | rndf (float a) |
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| static int | rndSqrt (int a) |
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| static void | Wait (float a, Card c) |
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| static void | Wait (float a, Point p) |
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| static int | Bigger (int a, int b) |
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| static int | Smaller (int a, int b) |
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| static Chara | CC |
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| static Card | TC |
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| static Point | TP = new Point() |
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| static Thing | TOOL |
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| static int | powerMod = 100 |
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| static bool | forcePt |
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| const int | Div = 5 |
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| static Element | Void = new Element() |
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| static int[] | List_MainAttributes |
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| static int[] | List_MainAttributesMajor |
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| static int[] | List_Body |
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| static int[] | List_Mind |
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| static List< SourceElement.Row > | ListElements = new List<SourceElement.Row>() |
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| static List< SourceElement.Row > | ListAttackElements = new List<SourceElement.Row>() |
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| static Core | core |
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Definition at line 5 of file AIWork.cs.