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Progress_Custom Class Reference
Inheritance diagram for Progress_Custom:
AIProgress AIAct Act Element EClass

Public Member Functions

override bool CanProgress ()
 
override void OnProgress ()
 
override void OnProgressComplete ()
 
override void OnBeforeProgress ()
 
override void OnProgressBegin ()
 
Progress_Custom SetDuration (int max, int _interval=2)
 
- Public Member Functions inherited from AIProgress
override IEnumerable< AIAct.Status > Run ()
 
void CompleteProgress ()
 
- Public Member Functions inherited from AIAct
override string ToString ()
 
override MultiSprite GetStateIcon ()
 
virtual Point GetDestination ()
 
AIProgress GetProgress ()
 
string GetCurrentActionText ()
 
override bool IsToolValid ()
 
virtual void OnStart ()
 
void SetOwner (Chara c)
 
virtual void OnSetOwner ()
 
void SetChild (AIAct seq, Func< AIAct.Status > _onChildFail=null)
 
void Start ()
 
override bool Perform ()
 
AIAct.Status Restart ()
 
AIAct.Status Success (Action action=null)
 
virtual void OnSuccess ()
 
bool TryCancel (Card c)
 
virtual AIAct.Status Cancel ()
 
virtual void OnCancel ()
 
virtual void OnCancelOrSuccess ()
 
virtual bool CanManualCancel ()
 
AIAct.Status KeepRunning ()
 
void Reset ()
 
virtual void OnReset ()
 
AIAct.Status Tick ()
 
AIAct.Status TickChild ()
 
AIAct.Status Do (AIAct _seq, Func< AIAct.Status > _onChildFail=null)
 
AIAct.Status DoGotoInteraction (Point pos, Func< AIAct.Status > _onChildFail=null)
 
AIAct.Status DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< AIAct.Status > _onChildFail=null)
 
AIAct.Status DoGoto (Card card, Func< AIAct.Status > _onChildFail=null)
 
AIAct.Status DoGoto (Card card, int dist, Func< AIAct.Status > _onChildFail=null)
 
AIAct.Status DoGotoSpot (Card card, Func< AIAct.Status > _onChildFail=null)
 
AIAct.Status DoGoto< T > (Func< AIAct.Status > _onChildFail=null)
 
AIAct.Status DoGotoSpot< T > (Func< AIAct.Status > _onChildFail=null)
 
AIAct.Status DoGrab (Card card, int num=-1, bool pickHeld=false, Func< AIAct.Status > _onChildFail=null)
 
AIAct.Status DoGrab< T > ()
 
AIAct.Status DoProgress ()
 
AIAct.Status DoIdle (int repeat=3)
 
AIAct.Status DoWait (int count=1)
 
virtual AIProgress CreateProgress ()
 
virtual void OnCreateProgress (Progress_Custom p)
 
void SimulateZone (int days)
 
virtual void OnSimulateZone (int days)
 
virtual void OnSimulatePosition ()
 
- Public Member Functions inherited from Act
virtual CursorInfo GetCursorIcon (Card c)
 
override Sprite GetSprite ()
 
virtual bool ShowMouseHint (Card c)
 
virtual bool IsValidTC (Card c)
 
virtual string GetHintText (string str="")
 
virtual string GetText (string str="")
 
virtual string GetTextSmall (Card c)
 
virtual Color GetActPlanColor ()
 
virtual bool CanPerform ()
 
bool Perform (Chara _cc, Card _tc=null, Point _tp=null)
 
bool CanPerform (Chara _cc, Card _tc=null, Point _tp=null)
 
new void SetImage (Image image)
 
virtual void OnMarkMapHighlights ()
 
virtual bool ShouldMapHighlight (Point p)
 
- Public Member Functions inherited from Element
virtual SourceElement.Row GetSource ()
 
virtual int GetSourcePotential (int v)
 
int GetMaterialSourceValue (Thing t, int v)
 
virtual int GetSourceValue (int v, int lv, SourceValueType type)
 
virtual Sprite GetIcon (string suffix="")
 
int SortVal (bool charaSheet=false)
 
virtual bool CanLink (ElementContainer owner)
 
bool HasTag (string tag)
 
void SetImage (Image i)
 
virtual string GetDetail ()
 
bool IsFactionElement (Chara c)
 
Element GetParent (Card c)
 
void WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)
 
void WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)
 
void _WriteNote (UINote n, Chara c, Act act)
 
void _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)
 
virtual void OnWriteNote (UINote n, ElementContainer owner)
 
virtual void OnChangeValue ()
 
void CheckLevelBonus (ElementContainer owner, UINote n=null)
 
int GetSortVal (UIList.SortMode m)
 
virtual Act.Cost GetCost (Chara c)
 
virtual int GetPower (Card c)
 
virtual void SetTextValue (UIText text)
 

Public Attributes

string textHint
 
int maxProgress = 20
 
int interval = 2
 
bool cancelWhenMoved = true
 
bool cancelWhenDamaged = true
 
bool showProgress = true
 
Func< bool > canProgress
 
Action onBeforeProgress
 
Action onProgressComplete
 
Action onProgressBegin
 
Action< Progress_CustomonProgress
 
- Public Attributes inherited from AIProgress
int progress
 
- Public Attributes inherited from AIAct
new Chara owner
 
AIAct.Status status
 
IEnumerator< AIAct.Status > Enumerator
 
AIAct child
 
AIAct parent
 
byte restartCount
 
Func< AIAct.Status > onChildFail
 
Func< bool > isFail
 
- Public Attributes inherited from Element
SourceElement.Row _source
 
int id
 
int vBase
 
int vExp
 
int vPotential
 
int vTempPotential
 
int vLink
 
int vSource
 
int vSourcePotential
 
ElementContainer owner
 

Properties

override bool CancelWhenMoved [get]
 
override bool CancelWhenDamaged [get]
 
override int MaxProgress [get]
 
override bool ShowProgress [get]
 
override int Interval [get]
 
override string TextHint [get]
 
- Properties inherited from AIProgress
override bool IsAutoTurn [get]
 
override int MaxProgress [get]
 
override int CurrentProgress [get]
 
virtual int Interval [get]
 
virtual string TextOrbit [get]
 
virtual string TextHint [get]
 
override bool CancelWhenMoved [get]
 
- Properties inherited from AIAct
virtual bool IsRunning [get]
 
bool IsChildRunning [get]
 
bool IsMoveAI [get]
 
virtual int MaxRestart [get]
 
virtual new string Name [get]
 
virtual MultiSprite stateIcon [get]
 
virtual Sprite actionIcon [get]
 
virtual bool IsNoGoal [get]
 
virtual bool IsAutoTurn [get]
 
virtual bool IsIdle [get]
 
virtual bool PushChara [get]
 
virtual int MaxProgress [get]
 
virtual bool ShowProgress [get]
 
virtual bool UseTurbo [get]
 
virtual int CurrentProgress [get]
 
virtual bool ShowCursor [get]
 
virtual bool CancelWhenDamaged [get]
 
virtual bool CancelWhenMoved [get]
 
virtual bool InformCancel [get]
 
virtual Thing RenderThing [get]
 
AIAct Current [get]
 
override bool IsAct [get]
 
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual bool HasProgress [get]
 
- Properties inherited from Act
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual CursorInfo CursorIcon [get]
 
virtual string ID [get]
 
virtual bool IsAct [get]
 
virtual bool WillEndTurn [get]
 
virtual bool CloseLayers [get]
 
virtual int LeftHand [get]
 
virtual int RightHand [get]
 
virtual int ElementPowerMod [get]
 
virtual bool ShowMapHighlight [get]
 
virtual bool ShowMapHighlightBlock [get]
 
virtual bool PickHeldOnStart [get]
 
virtual bool DropHeldOnStart [get]
 
virtual bool CanPressRepeat [get]
 
virtual bool CanAutofire [get]
 
virtual bool ResetAxis [get]
 
virtual bool RequireTool [get]
 
virtual bool IsHostileAct [get]
 
virtual bool HideRightInfo [get]
 
virtual bool HaveLongPressAction [get]
 
virtual float Radius [get]
 
virtual int PerformDistance [get]
 
virtual int MaxRadius [get]
 
virtual TargetType TargetType [get]
 
virtual bool LocalAct [get]
 
virtual bool CanRapidFire [get]
 
virtual float RapidDelay [get]
 
virtual bool ShowAuto [get]
 
virtual bool IsCrime [get]
 
- Properties inherited from Element
SourceElement.Row source [get]
 
virtual int DisplayValue [get]
 
virtual int MinValue [get]
 
int Value [get]
 
int ValueWithoutLink [get]
 
virtual int MinPotential [get]
 
int Potential [get]
 
virtual bool CanGainExp [get]
 
bool IsFlag [get]
 
virtual string Name [get]
 
virtual string FullName [get]
 
virtual int ExpToNext [get]
 
virtual bool UseExpMod [get]
 
virtual int CostTrain [get]
 
virtual int CostLearn [get]
 
virtual bool ShowXP [get]
 
virtual bool ShowMsgOnValueChanged [get]
 
virtual bool ShowValue [get]
 
virtual bool ShowPotential [get]
 
virtual bool UsePotential [get]
 
virtual bool PotentialAsStock [get]
 
virtual bool ShowRelativeAttribute [get]
 
virtual string ShortName [get]
 
bool IsGlobalElement [get]
 
bool IsFactionWideElement [get]
 
bool IsPartyWideElement [get]
 
virtual bool ShowEncNumber [get]
 
bool IsTrait [get]
 
bool IsFoodTrait [get]
 
bool IsFoodTraitMain [get]
 
bool IsMainAttribute [get]
 
Act act [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from AIAct
enum  Status { Running , Fail , Success }
 
- Public Types inherited from Act
enum  CostType { None , MP , SP }
 
- Static Public Member Functions inherited from Act
static void SetReference (Chara _cc, Card _tc=null, Point _tp=null)
 
static void SetTool (Thing t)
 
- Static Public Member Functions inherited from Element
static string GetName (string alias)
 
static SourceElement.Row Get (int id)
 
static Dictionary< int, int > GetElementMap (int[] list)
 
static Dictionary< int, int > GetElementMap (int[] list, Dictionary< int, int > map)
 
static SourceElement.Row GetRandomElement (int lv=1)
 
static Element Create (int id, int v=0)
 
static Element Create (string id, int v=1)
 
static int GetId (string alias)
 
static int GetResistLv (int v)
 
static int GetResistDamage (int dmg, int v)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from Act
static Chara CC
 
static Card TC
 
static Point TP = new Point()
 
static Thing TOOL
 
static int powerMod = 100
 
static bool forcePt
 
- Static Public Attributes inherited from Element
const int Div = 5
 
static Element Void = new Element()
 
static int[] List_MainAttributes
 
static int[] List_MainAttributesMajor
 
static int[] List_Body
 
static int[] List_Mind
 
static List< SourceElement.RowListElements = new List<SourceElement.Row>()
 
static List< SourceElement.RowListAttackElements = new List<SourceElement.Row>()
 
- Static Public Attributes inherited from EClass
static Core core
 
- Static Package Functions inherited from Element

Detailed Description

Definition at line 4 of file Progress_Custom.cs.

Member Function Documentation

◆ CanProgress()

override bool Progress_Custom.CanProgress ( )
virtual

Reimplemented from AIAct.

Definition at line 67 of file Progress_Custom.cs.

◆ OnBeforeProgress()

override void Progress_Custom.OnBeforeProgress ( )
virtual

Reimplemented from AIAct.

Definition at line 96 of file Progress_Custom.cs.

◆ OnProgress()

override void Progress_Custom.OnProgress ( )
virtual

Reimplemented from AIAct.

Definition at line 74 of file Progress_Custom.cs.

◆ OnProgressBegin()

override void Progress_Custom.OnProgressBegin ( )
virtual

Reimplemented from AIProgress.

Definition at line 107 of file Progress_Custom.cs.

◆ OnProgressComplete()

override void Progress_Custom.OnProgressComplete ( )
virtual

Reimplemented from AIAct.

Definition at line 85 of file Progress_Custom.cs.

◆ SetDuration()

Progress_Custom Progress_Custom.SetDuration ( int max,
int _interval = 2 )

Definition at line 118 of file Progress_Custom.cs.

Member Data Documentation

◆ cancelWhenDamaged

bool Progress_Custom.cancelWhenDamaged = true

Definition at line 138 of file Progress_Custom.cs.

◆ cancelWhenMoved

bool Progress_Custom.cancelWhenMoved = true

Definition at line 135 of file Progress_Custom.cs.

◆ canProgress

Func<bool> Progress_Custom.canProgress

Definition at line 144 of file Progress_Custom.cs.

◆ interval

int Progress_Custom.interval = 2

Definition at line 132 of file Progress_Custom.cs.

◆ maxProgress

int Progress_Custom.maxProgress = 20

Definition at line 129 of file Progress_Custom.cs.

◆ onBeforeProgress

Action Progress_Custom.onBeforeProgress

Definition at line 147 of file Progress_Custom.cs.

◆ onProgress

Action<Progress_Custom> Progress_Custom.onProgress

Definition at line 156 of file Progress_Custom.cs.

◆ onProgressBegin

Action Progress_Custom.onProgressBegin

Definition at line 153 of file Progress_Custom.cs.

◆ onProgressComplete

Action Progress_Custom.onProgressComplete

Definition at line 150 of file Progress_Custom.cs.

◆ showProgress

bool Progress_Custom.showProgress = true

Definition at line 141 of file Progress_Custom.cs.

◆ textHint

string Progress_Custom.textHint

Definition at line 126 of file Progress_Custom.cs.

Property Documentation

◆ CancelWhenDamaged

override bool Progress_Custom.CancelWhenDamaged
get

Definition at line 18 of file Progress_Custom.cs.

◆ CancelWhenMoved

override bool Progress_Custom.CancelWhenMoved
get

Definition at line 8 of file Progress_Custom.cs.

◆ Interval

override int Progress_Custom.Interval
get

Definition at line 48 of file Progress_Custom.cs.

◆ MaxProgress

override int Progress_Custom.MaxProgress
get

Definition at line 28 of file Progress_Custom.cs.

◆ ShowProgress

override bool Progress_Custom.ShowProgress
get

Definition at line 38 of file Progress_Custom.cs.

◆ TextHint

override string Progress_Custom.TextHint
get

Definition at line 58 of file Progress_Custom.cs.


The documentation for this class was generated from the following file: