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UIDistribution Class Reference
Inheritance diagram for UIDistribution:
EMono

Public Member Functions

void SetContainer (Card t, Window.SaveData d)
 
void Refresh ()
 

Public Attributes

Card container
 
UIList list
 
Window.SaveData data
 
bool needRefresh
 

Additional Inherited Members

- Static Public Member Functions inherited from EMono
static int rnd (int a)
 
- Static Public Attributes inherited from EMono
static Core core
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 4 of file UIDistribution.cs.

Member Function Documentation

◆ Refresh()

void UIDistribution.Refresh ( )

Definition at line 26 of file UIDistribution.cs.

◆ SetContainer()

void UIDistribution.SetContainer ( Card t,
Window.SaveData d )

Definition at line 17 of file UIDistribution.cs.

Member Data Documentation

◆ container

Card UIDistribution.container

Definition at line 90 of file UIDistribution.cs.

◆ data

Window.SaveData UIDistribution.data

Definition at line 96 of file UIDistribution.cs.

◆ list

UIList UIDistribution.list

Definition at line 93 of file UIDistribution.cs.

◆ needRefresh

bool UIDistribution.needRefresh

Definition at line 99 of file UIDistribution.cs.


The documentation for this class was generated from the following file: