Elin Modding Docs Doc
Loading...
Searching...
No Matches
UIAutoTurn Class Reference
Inheritance diagram for UIAutoTurn:
EMono

Public Attributes

Image icon
 
Sprite[] iconSprites
 
Gauge gauge
 
string hint
 

Additional Inherited Members

- Static Public Member Functions inherited from EMono
static int rnd (int a)
 
- Static Public Attributes inherited from EMono
static Core core
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 6 of file UIAutoTurn.cs.

Member Data Documentation

◆ gauge

Gauge UIAutoTurn.gauge

Definition at line 78 of file UIAutoTurn.cs.

◆ hint

string UIAutoTurn.hint

Definition at line 81 of file UIAutoTurn.cs.

◆ icon

Image UIAutoTurn.icon

Definition at line 72 of file UIAutoTurn.cs.

◆ iconSprites

Sprite [] UIAutoTurn.iconSprites

Definition at line 75 of file UIAutoTurn.cs.


The documentation for this class was generated from the following file: