Elin Modding Docs Doc
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Public Member Functions | |
virtual void | OnFixedUpdate () |
Public Attributes | |
Rigidbody2D | rb |
bool | active = true |
CollectibleActor | _actor |
Static Public Attributes | |
static float | delta |
static float | leftX |
static float | rightX |
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static Core | core |
Properties | |
CollectibleActor | actor [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
Definition at line 5 of file RigidUpdate.cs.
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virtual |
Definition at line 23 of file RigidUpdate.cs.
CollectibleActor RigidUpdate._actor |
Definition at line 46 of file RigidUpdate.cs.
bool RigidUpdate.active = true |
Definition at line 42 of file RigidUpdate.cs.
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static |
Definition at line 28 of file RigidUpdate.cs.
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static |
Definition at line 31 of file RigidUpdate.cs.
Rigidbody2D RigidUpdate.rb |
Definition at line 38 of file RigidUpdate.cs.
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static |
Definition at line 34 of file RigidUpdate.cs.
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get |
Definition at line 9 of file RigidUpdate.cs.