Elin Modding Docs Doc
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RigidUpdate.cs
1using System;
2using UnityEngine;
3
4// Token: 0x0200051D RID: 1309
5public class RigidUpdate : EMono
6{
7 // Token: 0x17000B13 RID: 2835
8 // (get) Token: 0x0600231B RID: 8987 RVA: 0x000C5B54 File Offset: 0x000C3D54
9 public CollectibleActor actor
10 {
11 get
12 {
13 CollectibleActor result;
14 if ((result = this._actor) == null)
15 {
16 result = (this._actor = base.GetComponent<CollectibleActor>());
17 }
18 return result;
19 }
20 }
21
22 // Token: 0x0600231C RID: 8988 RVA: 0x000C5B7A File Offset: 0x000C3D7A
23 public virtual void OnFixedUpdate()
24 {
25 }
26
27 // Token: 0x040012A1 RID: 4769
28 public static float delta;
29
30 // Token: 0x040012A2 RID: 4770
31 public static float leftX;
32
33 // Token: 0x040012A3 RID: 4771
34 public static float rightX;
35
36 // Token: 0x040012A4 RID: 4772
37 [NonSerialized]
38 public Rigidbody2D rb;
39
40 // Token: 0x040012A5 RID: 4773
41 [NonSerialized]
42 public bool active = true;
43
44 // Token: 0x040012A6 RID: 4774
45 [NonSerialized]
46 public CollectibleActor _actor;
47}
Definition EMono.cs:6