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RigidUpdate.cs
1
using
System;
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using
UnityEngine;
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// Token: 0x0200051D RID: 1309
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public
class
RigidUpdate
:
EMono
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{
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// Token: 0x17000B13 RID: 2835
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// (get) Token: 0x0600231B RID: 8987 RVA: 0x000C5B54 File Offset: 0x000C3D54
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public
CollectibleActor
actor
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{
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get
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{
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CollectibleActor
result;
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if
((result = this._actor) ==
null
)
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{
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result = (this._actor = base.GetComponent<
CollectibleActor
>());
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}
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return
result;
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}
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}
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// Token: 0x0600231C RID: 8988 RVA: 0x000C5B7A File Offset: 0x000C3D7A
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public
virtual
void
OnFixedUpdate()
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{
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}
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// Token: 0x040012A1 RID: 4769
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public
static
float
delta;
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// Token: 0x040012A2 RID: 4770
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public
static
float
leftX;
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// Token: 0x040012A3 RID: 4771
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public
static
float
rightX;
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// Token: 0x040012A4 RID: 4772
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[NonSerialized]
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public
Rigidbody2D rb;
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// Token: 0x040012A5 RID: 4773
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[NonSerialized]
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public
bool
active =
true
;
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// Token: 0x040012A6 RID: 4774
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[NonSerialized]
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public
CollectibleActor
_actor;
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}
CollectibleActor
Definition
CollectibleActor.cs:6
EMono
Definition
EMono.cs:6
RigidUpdate
Definition
RigidUpdate.cs:6
Elin
RigidUpdate.cs
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