| Elin Modding Docs Doc
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| Public Member Functions | |
| void | PlaySound (string id=null) | 
| void | Deactivate () | 
| Public Attributes | |
| Hoard.Item | item | 
| RigidUpdate[] | updates | 
| float | shadowY | 
| int | shadow | 
| bool | paired | 
| bool | active = true | 
| bool | hasSound | 
| Rigidbody2D | rb | 
| Additional Inherited Members | |
|  Static Public Member Functions inherited from EMono | |
| static int | rnd (int a) | 
|  Static Public Attributes inherited from EMono | |
| static Core | core | 
|  Properties inherited from EMono | |
| static Game | game  [get] | 
| static bool | AdvMode  [get] | 
| static Player | player  [get] | 
| static Chara | pc  [get] | 
| static UI | ui  [get] | 
| static Map | _map  [get] | 
| static Zone | _zone  [get] | 
| static FactionBranch | Branch  [get] | 
| static FactionBranch | BranchOrHomeBranch  [get] | 
| static Faction | Home  [get] | 
| static Scene | scene  [get] | 
| static BaseGameScreen | screen  [get] | 
| static GameSetting | setting  [get] | 
| static GameData | gamedata  [get] | 
| static ColorProfile | Colors  [get] | 
| static World | world  [get] | 
| static SoundManager | Sound  [get] | 
| static SourceManager | sources  [get] | 
| static SourceManager | editorSources  [get] | 
| static CoreDebug | debug  [get] | 
Definition at line 5 of file CollectibleActor.cs.
| void CollectibleActor.Deactivate | ( | ) | 
Definition at line 37 of file CollectibleActor.cs.
| void CollectibleActor.PlaySound | ( | string | id = null | ) | 
Definition at line 27 of file CollectibleActor.cs.
| bool CollectibleActor.active = true | 
Definition at line 68 of file CollectibleActor.cs.
| bool CollectibleActor.hasSound | 
Definition at line 72 of file CollectibleActor.cs.
| Hoard.Item CollectibleActor.item | 
Definition at line 49 of file CollectibleActor.cs.
| bool CollectibleActor.paired | 
Definition at line 64 of file CollectibleActor.cs.
| Rigidbody2D CollectibleActor.rb | 
Definition at line 76 of file CollectibleActor.cs.
| int CollectibleActor.shadow | 
Definition at line 60 of file CollectibleActor.cs.
| float CollectibleActor.shadowY | 
Definition at line 56 of file CollectibleActor.cs.
| RigidUpdate [] CollectibleActor.updates | 
Definition at line 52 of file CollectibleActor.cs.