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Elin Modding Docs Doc
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Public Member Functions | |
| void | PlaySound (string id=null) |
| void | Deactivate () |
Public Attributes | |
| Hoard.Item | item |
| RigidUpdate[] | updates |
| float | shadowY |
| int | shadow |
| bool | paired |
| bool | active = true |
| bool | hasSound |
| Rigidbody2D | rb |
Additional Inherited Members | |
Static Public Member Functions inherited from EMono | |
| static int | rnd (int a) |
Static Public Attributes inherited from EMono | |
| static Core | core |
Properties inherited from EMono | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SoundManager | Sound [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static CoreDebug | debug [get] |
Definition at line 5 of file CollectibleActor.cs.
| void CollectibleActor.Deactivate | ( | ) |
Definition at line 37 of file CollectibleActor.cs.
| void CollectibleActor.PlaySound | ( | string | id = null | ) |
Definition at line 27 of file CollectibleActor.cs.
| bool CollectibleActor.active = true |
Definition at line 68 of file CollectibleActor.cs.
| bool CollectibleActor.hasSound |
Definition at line 72 of file CollectibleActor.cs.
| Hoard.Item CollectibleActor.item |
Definition at line 49 of file CollectibleActor.cs.
| bool CollectibleActor.paired |
Definition at line 64 of file CollectibleActor.cs.
| Rigidbody2D CollectibleActor.rb |
Definition at line 76 of file CollectibleActor.cs.
| int CollectibleActor.shadow |
Definition at line 60 of file CollectibleActor.cs.
| float CollectibleActor.shadowY |
Definition at line 56 of file CollectibleActor.cs.
| RigidUpdate [] CollectibleActor.updates |
Definition at line 52 of file CollectibleActor.cs.