Elin Modding Docs Doc
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Public Member Functions | |
void | PlaySound (string id=null) |
void | Deactivate () |
Public Attributes | |
Hoard.Item | item |
RigidUpdate[] | updates |
float | shadowY |
int | shadow |
bool | paired |
bool | active = true |
bool | hasSound |
Rigidbody2D | rb |
Additional Inherited Members | |
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static int | rnd (int a) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Definition at line 5 of file CollectibleActor.cs.
void CollectibleActor.Deactivate | ( | ) |
Definition at line 37 of file CollectibleActor.cs.
void CollectibleActor.PlaySound | ( | string | id = null | ) |
Definition at line 27 of file CollectibleActor.cs.
bool CollectibleActor.active = true |
Definition at line 68 of file CollectibleActor.cs.
bool CollectibleActor.hasSound |
Definition at line 72 of file CollectibleActor.cs.
Hoard.Item CollectibleActor.item |
Definition at line 49 of file CollectibleActor.cs.
bool CollectibleActor.paired |
Definition at line 64 of file CollectibleActor.cs.
Rigidbody2D CollectibleActor.rb |
Definition at line 76 of file CollectibleActor.cs.
int CollectibleActor.shadow |
Definition at line 60 of file CollectibleActor.cs.
float CollectibleActor.shadowY |
Definition at line 56 of file CollectibleActor.cs.
RigidUpdate [] CollectibleActor.updates |
Definition at line 52 of file CollectibleActor.cs.