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CollectibleActor Class Reference
Inheritance diagram for CollectibleActor:
EMono

Public Member Functions

void PlaySound (string id=null)
 
void Deactivate ()
 

Public Attributes

Hoard.Item item
 
RigidUpdate[] updates
 
float shadowY
 
int shadow
 
bool paired
 
bool active = true
 
bool hasSound
 
Rigidbody2D rb
 

Additional Inherited Members

- Static Public Member Functions inherited from EMono
static int rnd (int a)
 
- Static Public Attributes inherited from EMono
static Core core
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 5 of file CollectibleActor.cs.

Member Function Documentation

◆ Deactivate()

void CollectibleActor.Deactivate ( )

Definition at line 37 of file CollectibleActor.cs.

◆ PlaySound()

void CollectibleActor.PlaySound ( string id = null)

Definition at line 27 of file CollectibleActor.cs.

Member Data Documentation

◆ active

bool CollectibleActor.active = true

Definition at line 68 of file CollectibleActor.cs.

◆ hasSound

bool CollectibleActor.hasSound

Definition at line 72 of file CollectibleActor.cs.

◆ item

Hoard.Item CollectibleActor.item

Definition at line 49 of file CollectibleActor.cs.

◆ paired

bool CollectibleActor.paired

Definition at line 64 of file CollectibleActor.cs.

◆ rb

Rigidbody2D CollectibleActor.rb

Definition at line 76 of file CollectibleActor.cs.

◆ shadow

int CollectibleActor.shadow

Definition at line 60 of file CollectibleActor.cs.

◆ shadowY

float CollectibleActor.shadowY

Definition at line 56 of file CollectibleActor.cs.

◆ updates

RigidUpdate [] CollectibleActor.updates

Definition at line 52 of file CollectibleActor.cs.


The documentation for this class was generated from the following file: