Elin Modding Docs Doc
Loading...
Searching...
No Matches
RigidLeaf Class Reference
Inheritance diagram for RigidLeaf:
RigidUpdate EMono

Public Member Functions

override void OnFixedUpdate ()
 
- Public Member Functions inherited from RigidUpdate

Public Attributes

float floatPower = 0.6f
 
float slidePower = 15f
 
- Public Attributes inherited from RigidUpdate
Rigidbody2D rb
 
bool active = true
 
CollectibleActor _actor
 

Additional Inherited Members

- Static Public Member Functions inherited from EMono
static int rnd (int a)
 
- Static Public Attributes inherited from RigidUpdate
static float delta
 
static float leftX
 
static float rightX
 
- Static Public Attributes inherited from EMono
static Core core
 
- Properties inherited from RigidUpdate
CollectibleActor actor [get]
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 5 of file RigidLeaf.cs.

Member Function Documentation

◆ OnFixedUpdate()

override void RigidLeaf.OnFixedUpdate ( )
virtual

Reimplemented from RigidUpdate.

Definition at line 14 of file RigidLeaf.cs.

Member Data Documentation

◆ floatPower

float RigidLeaf.floatPower = 0.6f

Definition at line 49 of file RigidLeaf.cs.

◆ slidePower

float RigidLeaf.slidePower = 15f

Definition at line 52 of file RigidLeaf.cs.


The documentation for this class was generated from the following file: