Elin Modding Docs Doc
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Public Member Functions | |
void | Explode () |
override void | OnFixedUpdate () |
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Public Attributes | |
ParticleSystem | particle |
float | force = 20f |
float | radius = 2.5f |
float | intervalMin = 5f |
float | intervalMax = 30f |
float | massPower = 0.1f |
float | chance = 0.8f |
bool | repeat |
bool | destroy = true |
string | sound = "explode" |
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Rigidbody2D | rb |
bool | active = true |
CollectibleActor | _actor |
Additional Inherited Members | |
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static int | rnd (int a) |
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static float | delta |
static float | leftX |
static float | rightX |
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static Core | core |
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CollectibleActor | actor [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Definition at line 5 of file RigidExplode.cs.
void RigidExplode.Explode | ( | ) |
Definition at line 14 of file RigidExplode.cs.
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virtual |
Reimplemented from RigidUpdate.
Definition at line 45 of file RigidExplode.cs.
float RigidExplode.chance = 0.8f |
Definition at line 94 of file RigidExplode.cs.
bool RigidExplode.destroy = true |
Definition at line 100 of file RigidExplode.cs.
float RigidExplode.force = 20f |
Definition at line 79 of file RigidExplode.cs.
float RigidExplode.intervalMax = 30f |
Definition at line 88 of file RigidExplode.cs.
float RigidExplode.intervalMin = 5f |
Definition at line 85 of file RigidExplode.cs.
float RigidExplode.massPower = 0.1f |
Definition at line 91 of file RigidExplode.cs.
ParticleSystem RigidExplode.particle |
Definition at line 76 of file RigidExplode.cs.
float RigidExplode.radius = 2.5f |
Definition at line 82 of file RigidExplode.cs.
bool RigidExplode.repeat |
Definition at line 97 of file RigidExplode.cs.
string RigidExplode.sound = "explode" |
Definition at line 103 of file RigidExplode.cs.