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Public Member Functions | |
| void | Explode () | 
| override void | OnFixedUpdate () | 
  Public Member Functions inherited from RigidUpdate | |
Public Attributes | |
| ParticleSystem | particle | 
| float | force = 20f | 
| float | radius = 2.5f | 
| float | intervalMin = 5f | 
| float | intervalMax = 30f | 
| float | massPower = 0.1f | 
| float | chance = 0.8f | 
| bool | repeat | 
| bool | destroy = true | 
| string | sound = "explode" | 
  Public Attributes inherited from RigidUpdate | |
| Rigidbody2D | rb | 
| bool | active = true | 
| CollectibleActor | _actor | 
Additional Inherited Members | |
  Static Public Member Functions inherited from EMono | |
| static int | rnd (int a) | 
  Static Public Attributes inherited from RigidUpdate | |
| static float | delta | 
| static float | leftX | 
| static float | rightX | 
  Static Public Attributes inherited from EMono | |
| static Core | core | 
  Properties inherited from RigidUpdate | |
| CollectibleActor | actor [get] | 
  Properties inherited from EMono | |
| static Game | game [get] | 
| static bool | AdvMode [get] | 
| static Player | player [get] | 
| static Chara | pc [get] | 
| static UI | ui [get] | 
| static Map | _map [get] | 
| static Zone | _zone [get] | 
| static FactionBranch | Branch [get] | 
| static FactionBranch | BranchOrHomeBranch [get] | 
| static Faction | Home [get] | 
| static Scene | scene [get] | 
| static BaseGameScreen | screen [get] | 
| static GameSetting | setting [get] | 
| static GameData | gamedata [get] | 
| static ColorProfile | Colors [get] | 
| static World | world [get] | 
| static SoundManager | Sound [get] | 
| static SourceManager | sources [get] | 
| static SourceManager | editorSources [get] | 
| static CoreDebug | debug [get] | 
Definition at line 5 of file RigidExplode.cs.
| void RigidExplode.Explode | ( | ) | 
Definition at line 14 of file RigidExplode.cs.
      
  | 
  virtual | 
Reimplemented from RigidUpdate.
Definition at line 45 of file RigidExplode.cs.
| float RigidExplode.chance = 0.8f | 
Definition at line 94 of file RigidExplode.cs.
| bool RigidExplode.destroy = true | 
Definition at line 100 of file RigidExplode.cs.
| float RigidExplode.force = 20f | 
Definition at line 79 of file RigidExplode.cs.
| float RigidExplode.intervalMax = 30f | 
Definition at line 88 of file RigidExplode.cs.
| float RigidExplode.intervalMin = 5f | 
Definition at line 85 of file RigidExplode.cs.
| float RigidExplode.massPower = 0.1f | 
Definition at line 91 of file RigidExplode.cs.
| ParticleSystem RigidExplode.particle | 
Definition at line 76 of file RigidExplode.cs.
| float RigidExplode.radius = 2.5f | 
Definition at line 82 of file RigidExplode.cs.
| bool RigidExplode.repeat | 
Definition at line 97 of file RigidExplode.cs.
| string RigidExplode.sound = "explode" | 
Definition at line 103 of file RigidExplode.cs.