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RigidExplode Class Reference
Inheritance diagram for RigidExplode:
RigidUpdate EMono

Public Member Functions

void Explode ()
 
override void OnFixedUpdate ()
 
- Public Member Functions inherited from RigidUpdate

Public Attributes

ParticleSystem particle
 
float force = 20f
 
float radius = 2.5f
 
float intervalMin = 5f
 
float intervalMax = 30f
 
float massPower = 0.1f
 
float chance = 0.8f
 
bool repeat
 
bool destroy = true
 
string sound = "explode"
 
- Public Attributes inherited from RigidUpdate
Rigidbody2D rb
 
bool active = true
 
CollectibleActor _actor
 

Additional Inherited Members

- Static Public Member Functions inherited from EMono
static int rnd (int a)
 
- Static Public Attributes inherited from RigidUpdate
static float delta
 
static float leftX
 
static float rightX
 
- Static Public Attributes inherited from EMono
static Core core
 
- Properties inherited from RigidUpdate
CollectibleActor actor [get]
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 5 of file RigidExplode.cs.

Member Function Documentation

◆ Explode()

void RigidExplode.Explode ( )

Definition at line 14 of file RigidExplode.cs.

◆ OnFixedUpdate()

override void RigidExplode.OnFixedUpdate ( )
virtual

Reimplemented from RigidUpdate.

Definition at line 45 of file RigidExplode.cs.

Member Data Documentation

◆ chance

float RigidExplode.chance = 0.8f

Definition at line 94 of file RigidExplode.cs.

◆ destroy

bool RigidExplode.destroy = true

Definition at line 100 of file RigidExplode.cs.

◆ force

float RigidExplode.force = 20f

Definition at line 79 of file RigidExplode.cs.

◆ intervalMax

float RigidExplode.intervalMax = 30f

Definition at line 88 of file RigidExplode.cs.

◆ intervalMin

float RigidExplode.intervalMin = 5f

Definition at line 85 of file RigidExplode.cs.

◆ massPower

float RigidExplode.massPower = 0.1f

Definition at line 91 of file RigidExplode.cs.

◆ particle

ParticleSystem RigidExplode.particle

Definition at line 76 of file RigidExplode.cs.

◆ radius

float RigidExplode.radius = 2.5f

Definition at line 82 of file RigidExplode.cs.

◆ repeat

bool RigidExplode.repeat

Definition at line 97 of file RigidExplode.cs.

◆ sound

string RigidExplode.sound = "explode"

Definition at line 103 of file RigidExplode.cs.


The documentation for this class was generated from the following file: