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| override void | Build (TaskBuild task) |
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| bool | IsStaticLV () |
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| int | GetQualityBonus () |
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| virtual int | GetRefVal () |
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| virtual string | GetIdThing () |
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| virtual bool | ShouldShowHighlight (HitResult r) |
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| BaseTileSelector.BoxType | GetBoxType () |
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| int | GetDefaultColor () |
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| virtual SourceMaterial.Row | GetMainMaterial () |
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| virtual SourceMaterial.Row | GetColorMaterial () |
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| virtual void | BuildIngredientList () |
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| void | BuildIngredientList (Thing t) |
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| virtual void | OnChangeIngredient () |
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| virtual Thing | Craft (BlessedState blessed, bool sound=false, List< Thing > ings=null, bool model=false) |
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| bool | HasSameTile (Point point, int dir, int altitude, int bridgeHeight) |
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| virtual void | Build (Chara chara, Card t, Point pos, int mat, int dir, int altitude, int bridgeHeight) |
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| virtual unsafe void | OnRenderMarker (Point point, bool active, HitResult result, bool main, int dir, int bridgeHeight) |
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| string | GetName () |
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| virtual string | GetDetail () |
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| virtual void | WriteNote (UINote n) |
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| void | WriteReqFactory (UINote n, bool hasFactory=true) |
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| void | WriteReqSkill (UINote n) |
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| virtual IRenderer | GetRenderer () |
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| virtual void | OnSelected () |
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| virtual void | OnChangeAltitude (int a) |
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| virtual void | Rotate () |
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| virtual void | SetDir (int d) |
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| virtual Recipe | Duplicate () |
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| virtual void | SetImage (Image icon) |
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| bool | IsCraftable () |
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| int | GetMaxCount () |
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| void | SetTextDifficulty (UIText text) |
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| int | GetSortVal () |
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| enum | State { Valid
, Invalid
} |
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| static Recipe | GetOrCreate (string id) |
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| static Recipe | Create (RecipeSource _source, int idMat=-1, Thing ing=null) |
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| static Recipe | Create (Thing t) |
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| static void | DropIngredients (string id, string idMatMain, int num=1) |
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| static int | rnd (int a) |
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| static int | curve (int a, int start, int step, int rate=75) |
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| static int | rndHalf (int a) |
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| static float | rndf (float a) |
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| static int | rndSqrt (int a) |
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| static void | Wait (float a, Card c) |
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| static void | Wait (float a, Point p) |
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| static int | Bigger (int a, int b) |
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| static int | Smaller (int a, int b) |
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| string | id |
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| List< Recipe.Ingredient > | ingredients = new List<Recipe.Ingredient>() |
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| bool | UseStock |
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| bool | IngAsProduct |
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| bool | VirtualBlock |
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| int | _dir |
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| int | sync |
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| int | idMat = -1 |
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| int | idSkin |
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| Recipe.State | state |
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| RecipeSource | _source |
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| static Dictionary< string, Recipe > | recipeCache = new Dictionary<string, Recipe>() |
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| static Core | core |
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| RecipeSource | source [get] |
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| SourceMaterial.Row | DefaultMaterial [get] |
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| virtual TileRow | tileRow [get] |
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| virtual RenderRow | renderRow [get] |
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| string | Name [get] |
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| virtual TileType | tileType [get] |
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| virtual bool | IsFloorOrBridge [get] |
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| int | MaxAltitude [get] |
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| int | RecipeLv [get] |
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| bool | IsFloor [get] |
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| bool | IsObj [get] |
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| virtual bool | IsBlock [get] |
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| bool | IsWallOrFence [get] |
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| bool | IsBridge [get] |
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| virtual bool | IsThing [get] |
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| virtual Card | Mold [get] |
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| virtual int | W [get] |
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| virtual int | H [get] |
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| virtual bool | RequireIngredients [get] |
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| bool | MultiSize [get] |
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| BaseTileSelector | tileSelector [get] |
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| virtual int | CostMoney [get] |
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| virtual bool | CanRotate [get] |
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| static Game | game [get] |
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| static bool | AdvMode [get] |
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| static Player | player [get] |
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| static Chara | pc [get] |
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| static UI | ui [get] |
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| static Map | _map [get] |
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| static Zone | _zone [get] |
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| static FactionBranch | Branch [get] |
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| static FactionBranch | BranchOrHomeBranch [get] |
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| static Faction | Home [get] |
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| static Faction | Wilds [get] |
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| static Scene | scene [get] |
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| static BaseGameScreen | screen [get] |
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| static GameSetting | setting [get] |
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| static GameData | gamedata [get] |
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| static ColorProfile | Colors [get] |
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| static World | world [get] |
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| static SourceManager | sources [get] |
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| static SourceManager | editorSources [get] |
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| static SoundManager | Sound [get] |
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| static CoreDebug | debug [get] |
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Definition at line 4 of file RecipeCustom.cs.
◆ Build()
| override void RecipeCustom.Build |
( |
TaskBuild | task | ) |
|
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virtual |
The documentation for this class was generated from the following file: