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Elin Modding Docs Doc
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Static Public Member Functions | |
| static SourceMaterial.Row | GetRandomMaterial (int lv, string group=null, bool tryLevelMatTier=false) |
| static SourceMaterial.Row | GetRandomMaterialFromCategory (int lv, string cat, SourceMaterial.Row fallback) |
| static SourceMaterial.Row | GetRandomMaterialFromCategory (int lv, string[] cat, SourceMaterial.Row fallback) |
Static Public Member Functions inherited from EClass | |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes | |
| const byte | oak = 1 |
| const byte | granite = 3 |
| const byte | mud = 4 |
| const byte | sand = 8 |
| const byte | soil = 45 |
| const byte | snow = 48 |
| const byte | water = 66 |
| const byte | water_fresh = 67 |
| const byte | ice = 61 |
| const byte | gold = 12 |
| const byte | water_sea = 88 |
| const byte | process = 94 |
| const byte | sand_sea = 97 |
| static SourceMaterial.Row | sourceSnow = EClass.sources.materials.rows[48] |
| static SourceMaterial.Row | sourceIce = EClass.sources.materials.rows[61] |
| static SourceMaterial.Row | sourceGold = EClass.sources.materials.rows[12] |
| static SourceMaterial.Row | sourceOak = EClass.sources.materials.rows[1] |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties | |
| static SourceMaterial.Row | sourceWaterSea [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Definition at line 7 of file MATERIAL.cs.
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Definition at line 11 of file MATERIAL.cs.