Elin Modding Docs Doc
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This is the complete list of members for MATERIAL, including all inherited members.
_map (defined in EClass) | EClass | static |
_zone (defined in EClass) | EClass | static |
AdvMode (defined in EClass) | EClass | static |
Bigger(int a, int b) (defined in EClass) | EClass | static |
Branch (defined in EClass) | EClass | static |
BranchOrHomeBranch (defined in EClass) | EClass | static |
Colors (defined in EClass) | EClass | static |
core (defined in EClass) | EClass | static |
curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
debug (defined in EClass) | EClass | static |
editorSources (defined in EClass) | EClass | static |
game (defined in EClass) | EClass | static |
gamedata (defined in EClass) | EClass | static |
GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false) (defined in MATERIAL) | MATERIAL | static |
GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback) (defined in MATERIAL) | MATERIAL | static |
GetRandomMaterialFromCategory(int lv, string[] cat, SourceMaterial.Row fallback) (defined in MATERIAL) | MATERIAL | static |
gold (defined in MATERIAL) | MATERIAL | static |
granite (defined in MATERIAL) | MATERIAL | static |
Home (defined in EClass) | EClass | static |
ice (defined in MATERIAL) | MATERIAL | static |
mud (defined in MATERIAL) | MATERIAL | static |
oak (defined in MATERIAL) | MATERIAL | static |
pc (defined in EClass) | EClass | static |
player (defined in EClass) | EClass | static |
process (defined in MATERIAL) | MATERIAL | static |
rnd(int a) (defined in EClass) | EClass | static |
rndf(float a) (defined in EClass) | EClass | static |
rndHalf(int a) (defined in EClass) | EClass | static |
rndSqrt(int a) (defined in EClass) | EClass | static |
sand (defined in MATERIAL) | MATERIAL | static |
sand_sea (defined in MATERIAL) | MATERIAL | static |
scene (defined in EClass) | EClass | static |
screen (defined in EClass) | EClass | static |
setting (defined in EClass) | EClass | static |
Smaller(int a, int b) (defined in EClass) | EClass | static |
snow (defined in MATERIAL) | MATERIAL | static |
soil (defined in MATERIAL) | MATERIAL | static |
Sound (defined in EClass) | EClass | static |
sourceGold (defined in MATERIAL) | MATERIAL | static |
sourceIce (defined in MATERIAL) | MATERIAL | static |
sourceOak (defined in MATERIAL) | MATERIAL | static |
sources (defined in EClass) | EClass | static |
sourceSnow (defined in MATERIAL) | MATERIAL | static |
sourceWaterSea (defined in MATERIAL) | MATERIAL | static |
ui (defined in EClass) | EClass | static |
Wait(float a, Card c) (defined in EClass) | EClass | static |
Wait(float a, Point p) (defined in EClass) | EClass | static |
water (defined in MATERIAL) | MATERIAL | static |
water_fresh (defined in MATERIAL) | MATERIAL | static |
water_sea (defined in MATERIAL) | MATERIAL | static |
Wilds (defined in EClass) | EClass | static |
world (defined in EClass) | EClass | static |