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Elin Modding Docs Doc
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This is the complete list of members for MATERIAL, including all inherited members.
| _map (defined in EClass) | EClass | static |
| _zone (defined in EClass) | EClass | static |
| AdvMode (defined in EClass) | EClass | static |
| Bigger(int a, int b) (defined in EClass) | EClass | static |
| Branch (defined in EClass) | EClass | static |
| BranchOrHomeBranch (defined in EClass) | EClass | static |
| Colors (defined in EClass) | EClass | static |
| core (defined in EClass) | EClass | static |
| curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
| debug (defined in EClass) | EClass | static |
| editorSources (defined in EClass) | EClass | static |
| game (defined in EClass) | EClass | static |
| gamedata (defined in EClass) | EClass | static |
| GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false) (defined in MATERIAL) | MATERIAL | static |
| GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback) (defined in MATERIAL) | MATERIAL | static |
| GetRandomMaterialFromCategory(int lv, string[] cat, SourceMaterial.Row fallback) (defined in MATERIAL) | MATERIAL | static |
| gold (defined in MATERIAL) | MATERIAL | static |
| granite (defined in MATERIAL) | MATERIAL | static |
| Home (defined in EClass) | EClass | static |
| ice (defined in MATERIAL) | MATERIAL | static |
| mud (defined in MATERIAL) | MATERIAL | static |
| oak (defined in MATERIAL) | MATERIAL | static |
| pc (defined in EClass) | EClass | static |
| player (defined in EClass) | EClass | static |
| process (defined in MATERIAL) | MATERIAL | static |
| rnd(int a) (defined in EClass) | EClass | static |
| rndf(float a) (defined in EClass) | EClass | static |
| rndHalf(int a) (defined in EClass) | EClass | static |
| rndSqrt(int a) (defined in EClass) | EClass | static |
| sand (defined in MATERIAL) | MATERIAL | static |
| sand_sea (defined in MATERIAL) | MATERIAL | static |
| scene (defined in EClass) | EClass | static |
| screen (defined in EClass) | EClass | static |
| setting (defined in EClass) | EClass | static |
| Smaller(int a, int b) (defined in EClass) | EClass | static |
| snow (defined in MATERIAL) | MATERIAL | static |
| soil (defined in MATERIAL) | MATERIAL | static |
| Sound (defined in EClass) | EClass | static |
| sourceGold (defined in MATERIAL) | MATERIAL | static |
| sourceIce (defined in MATERIAL) | MATERIAL | static |
| sourceOak (defined in MATERIAL) | MATERIAL | static |
| sources (defined in EClass) | EClass | static |
| sourceSnow (defined in MATERIAL) | MATERIAL | static |
| sourceWaterSea (defined in MATERIAL) | MATERIAL | static |
| ui (defined in EClass) | EClass | static |
| Wait(float a, Card c) (defined in EClass) | EClass | static |
| Wait(float a, Point p) (defined in EClass) | EClass | static |
| water (defined in MATERIAL) | MATERIAL | static |
| water_fresh (defined in MATERIAL) | MATERIAL | static |
| water_sea (defined in MATERIAL) | MATERIAL | static |
| Wilds (defined in EClass) | EClass | static |
| world (defined in EClass) | EClass | static |