Elin Modding Docs Doc
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MATERIAL Member List

This is the complete list of members for MATERIAL, including all inherited members.

_map (defined in EClass)EClassstatic
_zone (defined in EClass)EClassstatic
AdvMode (defined in EClass)EClassstatic
Bigger(int a, int b) (defined in EClass)EClassstatic
Branch (defined in EClass)EClassstatic
BranchOrHomeBranch (defined in EClass)EClassstatic
Colors (defined in EClass)EClassstatic
core (defined in EClass)EClassstatic
curve(int a, int start, int step, int rate=75) (defined in EClass)EClassstatic
debug (defined in EClass)EClassstatic
editorSources (defined in EClass)EClassstatic
game (defined in EClass)EClassstatic
gamedata (defined in EClass)EClassstatic
GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false) (defined in MATERIAL)MATERIALstatic
GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback) (defined in MATERIAL)MATERIALstatic
GetRandomMaterialFromCategory(int lv, string[] cat, SourceMaterial.Row fallback) (defined in MATERIAL)MATERIALstatic
gold (defined in MATERIAL)MATERIALstatic
granite (defined in MATERIAL)MATERIALstatic
Home (defined in EClass)EClassstatic
ice (defined in MATERIAL)MATERIALstatic
mud (defined in MATERIAL)MATERIALstatic
oak (defined in MATERIAL)MATERIALstatic
pc (defined in EClass)EClassstatic
player (defined in EClass)EClassstatic
process (defined in MATERIAL)MATERIALstatic
rnd(int a) (defined in EClass)EClassstatic
rndf(float a) (defined in EClass)EClassstatic
rndHalf(int a) (defined in EClass)EClassstatic
rndSqrt(int a) (defined in EClass)EClassstatic
sand (defined in MATERIAL)MATERIALstatic
sand_sea (defined in MATERIAL)MATERIALstatic
scene (defined in EClass)EClassstatic
screen (defined in EClass)EClassstatic
setting (defined in EClass)EClassstatic
Smaller(int a, int b) (defined in EClass)EClassstatic
snow (defined in MATERIAL)MATERIALstatic
soil (defined in MATERIAL)MATERIALstatic
Sound (defined in EClass)EClassstatic
sourceGold (defined in MATERIAL)MATERIALstatic
sourceIce (defined in MATERIAL)MATERIALstatic
sourceOak (defined in MATERIAL)MATERIALstatic
sources (defined in EClass)EClassstatic
sourceSnow (defined in MATERIAL)MATERIALstatic
sourceWaterSea (defined in MATERIAL)MATERIALstatic
ui (defined in EClass)EClassstatic
Wait(float a, Card c) (defined in EClass)EClassstatic
Wait(float a, Point p) (defined in EClass)EClassstatic
water (defined in MATERIAL)MATERIALstatic
water_fresh (defined in MATERIAL)MATERIALstatic
water_sea (defined in MATERIAL)MATERIALstatic
Wilds (defined in EClass)EClassstatic
world (defined in EClass)EClassstatic