Elin Modding Docs Doc
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This is the complete list of members for Lot, including all inherited members.
_map (defined in EClass) | EClass | static |
_zone (defined in EClass) | EClass | static |
AddConnectedRooms(Room r2) (defined in Lot) | Lot | |
AdvMode (defined in EClass) | EClass | static |
altRoof (defined in Lot) | Lot | |
Bigger(int a, int b) (defined in EClass) | EClass | static |
board (defined in Lot) | Lot | |
Branch (defined in EClass) | EClass | static |
BranchOrHomeBranch (defined in EClass) | EClass | static |
colBlock (defined in Lot) | Lot | |
colDeco (defined in Lot) | Lot | |
colDeco2 (defined in Lot) | Lot | |
Colors (defined in EClass) | EClass | static |
colRoof (defined in Lot) | Lot | |
core (defined in EClass) | EClass | static |
curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
debug (defined in EClass) | EClass | static |
decoFix (defined in Lot) | Lot | |
decoFix2 (defined in Lot) | Lot | |
dirty (defined in Lot) | Lot | |
editorSources (defined in EClass) | EClass | static |
fullblock (defined in Lot) | Lot | |
game (defined in EClass) | EClass | static |
gamedata (defined in EClass) | EClass | static |
height (defined in Lot) | Lot | |
heightFix (defined in Lot) | Lot | |
Home (defined in EClass) | EClass | static |
id (defined in Lot) | Lot | |
idBGM (defined in Lot) | Lot | |
idBlock (defined in Lot) | Lot | |
idDeco (defined in Lot) | Lot | |
idDeco2 (defined in Lot) | Lot | |
idRamp (defined in Lot) | Lot | |
idRoofStyle (defined in Lot) | Lot | |
idRoofTile (defined in Lot) | Lot | |
light (defined in Lot) | Lot | |
mh (defined in Lot) | Lot | |
mx (defined in Lot) | Lot | |
mz (defined in Lot) | Lot | |
pc (defined in EClass) | EClass | static |
player (defined in EClass) | EClass | static |
pointMaxX (defined in Lot) | Lot | |
pointMinX (defined in Lot) | Lot | |
realHeight (defined in Lot) | Lot | |
RefreshData(TraitHouseBoard.Data data) (defined in Lot) | Lot | |
reverse (defined in Lot) | Lot | |
rnd(int a) (defined in EClass) | EClass | static |
rndf(float a) (defined in EClass) | EClass | static |
rndHalf(int a) (defined in EClass) | EClass | static |
rndSqrt(int a) (defined in EClass) | EClass | static |
roofCount (defined in Lot) | Lot | static |
scene (defined in EClass) | EClass | static |
screen (defined in EClass) | EClass | static |
SetBaseRoom(Room r) (defined in Lot) | Lot | |
setting (defined in EClass) | EClass | static |
Smaller(int a, int b) (defined in EClass) | EClass | static |
snow (defined in Lot) | Lot | |
Sound (defined in EClass) | EClass | static |
sources (defined in EClass) | EClass | static |
sync (defined in Lot) | Lot | |
ui (defined in EClass) | EClass | static |
Void (defined in Lot) | Lot | static |
Wait(float a, Card c) (defined in EClass) | EClass | static |
Wait(float a, Point p) (defined in EClass) | EClass | static |
Wilds (defined in EClass) | EClass | static |
world (defined in EClass) | EClass | static |
x (defined in Lot) | Lot | |
z (defined in Lot) | Lot |