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override Sprite | GetIcon (string suffix="") |
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override bool | CanLink (ElementContainer owner) |
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override int | GetSourcePotential (int v) |
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override void | OnChangeValue () |
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virtual SourceElement.Row | GetSource () |
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virtual Sprite | GetSprite () |
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int | GetMaterialSourceValue (Thing t, int v) |
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virtual int | GetSourceValue (int v, int lv, SourceValueType type) |
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int | SortVal (bool charaSheet=false) |
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bool | HasTag (string tag) |
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void | SetImage (Image i) |
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virtual string | GetDetail () |
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bool | IsFactionElement (Chara c) |
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Element | GetParent (Card c) |
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void | WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) |
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void | WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) |
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void | _WriteNote (UINote n, Chara c, Act act) |
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void | _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) |
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virtual void | OnWriteNote (UINote n, ElementContainer owner) |
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void | CheckLevelBonus (ElementContainer owner, UINote n=null) |
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int | GetSortVal (UIList.SortMode m) |
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virtual Act.Cost | GetCost (Chara c) |
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virtual int | GetPower (Card c) |
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virtual void | SetTextValue (UIText text) |
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static string | GetName (string alias) |
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static SourceElement.Row | Get (int id) |
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static Dictionary< int, int > | GetElementMap (int[] list) |
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static Dictionary< int, int > | GetElementMap (int[] list, Dictionary< int, int > map) |
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static SourceElement.Row | GetRandomElement (int lv=1) |
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static Element | Create (int id, int v=0) |
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static Element | Create (string id, int v=1) |
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static int | GetId (string alias) |
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static int | GetResistLv (int v) |
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static int | GetResistDamage (int dmg, int v) |
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static int | rnd (int a) |
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static int | curve (int a, int start, int step, int rate=75) |
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static int | rndHalf (int a) |
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static float | rndf (float a) |
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static int | rndSqrt (int a) |
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static void | Wait (float a, Card c) |
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static void | Wait (float a, Point p) |
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static int | Bigger (int a, int b) |
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static int | Smaller (int a, int b) |
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SourceElement.Row | _source |
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int | id |
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int | vBase |
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int | vExp |
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int | vPotential |
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int | vTempPotential |
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int | vLink |
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int | vSource |
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int | vSourcePotential |
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ElementContainer | owner |
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const int | Div = 5 |
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static Element | Void = new Element() |
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static int[] | List_MainAttributes |
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static int[] | List_MainAttributesMajor |
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static int[] | List_Body |
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static int[] | List_Mind |
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static List< SourceElement.Row > | ListElements = new List<SourceElement.Row>() |
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static List< SourceElement.Row > | ListAttackElements = new List<SourceElement.Row>() |
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static Core | core |
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override bool | ShowEncNumber [get] |
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override bool | ShowRelativeAttribute [get] |
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SourceElement.Row | source [get] |
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virtual int | DisplayValue [get] |
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virtual int | MinValue [get] |
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int | Value [get] |
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int | ValueWithoutLink [get] |
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virtual int | MinPotential [get] |
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int | Potential [get] |
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virtual bool | CanGainExp [get] |
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bool | IsFlag [get] |
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virtual string | Name [get] |
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virtual string | FullName [get] |
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virtual int | ExpToNext [get] |
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virtual bool | UseExpMod [get] |
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virtual int | CostTrain [get] |
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virtual int | CostLearn [get] |
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virtual bool | ShowXP [get] |
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virtual bool | ShowMsgOnValueChanged [get] |
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virtual bool | ShowValue [get] |
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virtual bool | ShowPotential [get] |
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virtual bool | UsePotential [get] |
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virtual bool | PotentialAsStock [get] |
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virtual bool | ShowRelativeAttribute [get] |
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virtual string | ShortName [get] |
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bool | IsGlobalElement [get] |
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bool | IsFactionWideElement [get] |
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bool | IsPartyWideElement [get] |
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virtual bool | ShowEncNumber [get] |
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bool | IsTrait [get] |
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bool | IsFoodTrait [get] |
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bool | IsFoodTraitMain [get] |
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bool | IsMainAttribute [get] |
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Act | act [get] |
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static Game | game [get] |
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static bool | AdvMode [get] |
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static Player | player [get] |
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static Chara | pc [get] |
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static UI | ui [get] |
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static Map | _map [get] |
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static Zone | _zone [get] |
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static FactionBranch | Branch [get] |
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static FactionBranch | BranchOrHomeBranch [get] |
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static Faction | Home [get] |
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static Faction | Wilds [get] |
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static Scene | scene [get] |
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static BaseGameScreen | screen [get] |
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static GameSetting | setting [get] |
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static GameData | gamedata [get] |
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static ColorProfile | Colors [get] |
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static World | world [get] |
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static SourceManager | sources [get] |
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static SourceManager | editorSources [get] |
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static SoundManager | Sound [get] |
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static CoreDebug | debug [get] |
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Definition at line 5 of file LandFeat.cs.