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Elin Modding Docs Doc
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This is the complete list of members for Hoard, including all inherited members.
| _map (defined in EClass) | EClass | static |
| _zone (defined in EClass) | EClass | static |
| Add(string id) (defined in Hoard) | Hoard | |
| Add(string id, int num, bool msg=false) (defined in Hoard) | Hoard | |
| AddRandom(int r, bool msg=true) (defined in Hoard) | Hoard | |
| AddRandom(bool msg=true) (defined in Hoard) | Hoard | |
| AdvMode (defined in EClass) | EClass | static |
| bg (defined in Hoard) | Hoard | |
| Bigger(int a, int b) (defined in EClass) | EClass | static |
| Branch (defined in EClass) | EClass | static |
| BranchOrHomeBranch (defined in EClass) | EClass | static |
| Clear() (defined in Hoard) | Hoard | |
| Colors (defined in EClass) | EClass | static |
| core (defined in EClass) | EClass | static |
| curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
| debug (defined in EClass) | EClass | static |
| editorSources (defined in EClass) | EClass | static |
| game (defined in EClass) | EClass | static |
| gamedata (defined in EClass) | EClass | static |
| GetActor(string id) (defined in Hoard) | Hoard | |
| GetSprite(string id) (defined in Hoard) | Hoard | |
| hentai (defined in Hoard) | Hoard | |
| hiScore (defined in Hoard) | Hoard | |
| Home (defined in EClass) | EClass | static |
| items (defined in Hoard) | Hoard | |
| list (defined in Hoard) | Hoard | |
| maxSounds (defined in Hoard) | Hoard | |
| Mode enum name (defined in Hoard) | Hoard | |
| mode (defined in Hoard) | Hoard | |
| pc (defined in EClass) | EClass | static |
| pixelPerfect (defined in Hoard) | Hoard | |
| player (defined in EClass) | EClass | static |
| reflection (defined in Hoard) | Hoard | |
| rnd(int a) (defined in EClass) | EClass | static |
| rndf(float a) (defined in EClass) | EClass | static |
| rndHalf(int a) (defined in EClass) | EClass | static |
| rndSqrt(int a) (defined in EClass) | EClass | static |
| scene (defined in EClass) | EClass | static |
| score (defined in Hoard) | Hoard | |
| screen (defined in EClass) | EClass | static |
| setting (defined in EClass) | EClass | static |
| shadow (defined in Hoard) | Hoard | |
| Smaller(int a, int b) (defined in EClass) | EClass | static |
| Sound (defined in EClass) | EClass | static |
| sources (defined in EClass) | EClass | static |
| ui (defined in EClass) | EClass | static |
| voice (defined in Hoard) | Hoard | |
| volume (defined in Hoard) | Hoard | |
| Wait(float a, Card c) (defined in EClass) | EClass | static |
| Wait(float a, Point p) (defined in EClass) | EClass | static |
| Wilds (defined in EClass) | EClass | static |
| world (defined in EClass) | EClass | static |