Elin Modding Docs Doc
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Public Member Functions | |
void | SetOwner (FactionBranch _owner) |
void | OnSimulateDay () |
Public Attributes | |
List< Happiness > | list = new List<Happiness>() |
FactionBranch | owner |
Properties | |
Happiness | residents [get] |
Happiness | livestocks [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 6 of file HappinessManager.cs.
void HappinessManager.OnSimulateDay | ( | ) |
Definition at line 50 of file HappinessManager.cs.
void HappinessManager.SetOwner | ( | FactionBranch | _owner | ) |
Definition at line 29 of file HappinessManager.cs.
Definition at line 60 of file HappinessManager.cs.
FactionBranch HappinessManager.owner |
Definition at line 63 of file HappinessManager.cs.
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get |
Definition at line 20 of file HappinessManager.cs.
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get |
Definition at line 10 of file HappinessManager.cs.