|
Elin Modding Docs Doc
|
Public Member Functions | |
| void | SetOwner (FactionBranch _owner) |
| void | OnSimulateDay () |
Public Attributes | |
| List< Happiness > | list = new List<Happiness>() |
| FactionBranch | owner |
Properties | |
| Happiness | residents [get] |
| Happiness | livestocks [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Definition at line 6 of file HappinessManager.cs.
| void HappinessManager.OnSimulateDay | ( | ) |
Definition at line 50 of file HappinessManager.cs.
| void HappinessManager.SetOwner | ( | FactionBranch | _owner | ) |
Definition at line 29 of file HappinessManager.cs.
Definition at line 60 of file HappinessManager.cs.
| FactionBranch HappinessManager.owner |
Definition at line 63 of file HappinessManager.cs.
|
get |
Definition at line 20 of file HappinessManager.cs.
|
get |
Definition at line 10 of file HappinessManager.cs.