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Happiness Class Reference
Inheritance diagram for Happiness:
EClass

Public Member Functions

void SetOwner (FactionBranch _branch, FactionMemberType _type)
 
void OnAdvanceDay ()
 
void OnRefreshEffect ()
 
int GetTargetValue ()
 
string GetText ()
 
int CountMembers ()
 
void WriteNote (UINote n)
 

Public Attributes

int value
 
int lastValue
 
int modPolicy
 
FactionBranch branch
 
FactionMemberType type
 

Properties

string Name [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 7 of file Happiness.cs.

Member Function Documentation

◆ CountMembers()

int Happiness.CountMembers ( )

Definition at line 97 of file Happiness.cs.

◆ GetTargetValue()

int Happiness.GetTargetValue ( )

Definition at line 40 of file Happiness.cs.

◆ GetText()

string Happiness.GetText ( )

Definition at line 65 of file Happiness.cs.

◆ OnAdvanceDay()

void Happiness.OnAdvanceDay ( )

Definition at line 27 of file Happiness.cs.

◆ OnRefreshEffect()

void Happiness.OnRefreshEffect ( )

Definition at line 34 of file Happiness.cs.

◆ SetOwner()

void Happiness.SetOwner ( FactionBranch _branch,
FactionMemberType _type )

Definition at line 20 of file Happiness.cs.

◆ WriteNote()

void Happiness.WriteNote ( UINote n)

Definition at line 114 of file Happiness.cs.

Member Data Documentation

◆ branch

FactionBranch Happiness.branch

Definition at line 139 of file Happiness.cs.

◆ lastValue

int Happiness.lastValue

Definition at line 133 of file Happiness.cs.

◆ modPolicy

int Happiness.modPolicy

Definition at line 136 of file Happiness.cs.

◆ type

FactionMemberType Happiness.type

Definition at line 142 of file Happiness.cs.

◆ value

int Happiness.value

Definition at line 129 of file Happiness.cs.

Property Documentation

◆ Name

string Happiness.Name
get

Definition at line 11 of file Happiness.cs.


The documentation for this class was generated from the following file: