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Elin Modding Docs Doc
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This is the complete list of members for EloMap, including all inherited members.
| _ints (defined in EloMap) | EloMap | |
| _map (defined in EClass) | EClass | static |
| _zone (defined in EClass) | EClass | static |
| actor (defined in EloMap) | EloMap | |
| AddLight(int gx, int gy, string id="elolight") (defined in EloMap) | EloMap | |
| AdvMode (defined in EClass) | EClass | static |
| Bigger(int a, int b) (defined in EClass) | EClass | static |
| Branch (defined in EClass) | EClass | static |
| BranchOrHomeBranch (defined in EClass) | EClass | static |
| CanBuildSite(int gx, int gy, int radius=0, ElomapSiteType type=ElomapSiteType.Nefia) (defined in EloMap) | EloMap | |
| cells (defined in EloMap) | EloMap | |
| cloudmap (defined in EloMap) | EloMap | |
| Colors (defined in EClass) | EClass | static |
| core (defined in EClass) | EClass | static |
| curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
| debug (defined in EClass) | EClass | static |
| editorSources (defined in EClass) | EClass | static |
| extramap (defined in EloMap) | EloMap | |
| fogmap (defined in EloMap) | EloMap | |
| game (defined in EClass) | EClass | static |
| gamedata (defined in EClass) | EClass | static |
| GetCell(Point pos) (defined in EloMap) | EloMap | |
| GetCell(int gx, int gy) (defined in EloMap) | EloMap | |
| GetRoadDist(int gx, int gy) (defined in EloMap) | EloMap | |
| GetSources(int gx, int gy) (defined in EloMap) | EloMap | |
| GetTileInfo(int gx, int gy) (defined in EloMap) | EloMap | |
| GetZone(Point p) (defined in EloMap) | EloMap | |
| GetZone(int gx, int gy) (defined in EloMap) | EloMap | |
| group (defined in EloMap) | EloMap | |
| h (defined in EloMap) | EloMap | |
| Home (defined in EClass) | EClass | static |
| idMap (defined in EloMap) | EloMap | |
| Init(EloMapActor _actor) (defined in EloMap) | EloMap | |
| initialized (defined in EloMap) | EloMap | |
| IsSnow(int gx, int gy) (defined in EloMap) | EloMap | |
| minX (defined in EloMap) | EloMap | |
| minY (defined in EloMap) | EloMap | |
| objmap (defined in EloMap) | EloMap | |
| objScatterMap (defined in EloMap) | EloMap | |
| pc (defined in EClass) | EClass | static |
| player (defined in EClass) | EClass | static |
| region (defined in EloMap) | EloMap | |
| RemoveLight(int gx, int gy) (defined in EloMap) | EloMap | |
| rnd(int a) (defined in EClass) | EClass | static |
| rndf(float a) (defined in EClass) | EClass | static |
| rndHalf(int a) (defined in EClass) | EClass | static |
| rndSqrt(int a) (defined in EClass) | EClass | static |
| scene (defined in EClass) | EClass | static |
| screen (defined in EClass) | EClass | static |
| seaMap (defined in EloMap) | EloMap | |
| setting (defined in EClass) | EClass | static |
| SetZone(int gx, int gy, Zone z, bool updateMesh=false) (defined in EloMap) | EloMap | |
| Smaller(int a, int b) (defined in EClass) | EClass | static |
| Sound (defined in EClass) | EClass | static |
| sources (defined in EClass) | EClass | static |
| ui (defined in EClass) | EClass | static |
| w (defined in EloMap) | EloMap | |
| Wait(float a, Card c) (defined in EClass) | EClass | static |
| Wait(float a, Point p) (defined in EClass) | EClass | static |
| Wilds (defined in EClass) | EClass | static |
| world (defined in EClass) | EClass | static |