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override void | SetOwner (Card c) |
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override void | OnEnterScreen () |
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override void | Draw (RenderParam p, ref Vector3 v, bool drawShadow) |
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override void | NextFrame () |
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override void | UpdatePosition (ref Vector3 destPos, RenderParam p) |
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void | DrawHat () |
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override void | DrawHeld () |
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override void | RefreshStateIcon () |
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override void | SetFirst (bool first) |
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override void | SetFirst (bool first, Vector3 pos) |
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override void | Refresh () |
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Vector3 | PositionCenter () |
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override void | Draw (RenderParam p) |
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override void | RenderToRenderCam (RenderParam p) |
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void | RefreshSprite () |
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void | AddExtra (string id) |
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void | RefreshExtra () |
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void | RemoveExtra (string id) |
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override void | OnLeaveScreen () |
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void | KillActor () |
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void | PlayAnime (AnimeID id, bool force) |
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void | PlayAnime (AnimeID id, Card dest) |
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unsafe void | PlayAnime (AnimeID id, Point dest) |
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void | PlayAnime (AnimeID id, Vector3 dest=default(Vector3), bool force=false) |
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virtual void | KillAnime () |
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virtual void | IdleFrame () |
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virtual void | NextDir () |
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T | AddTC< T > (TC tc) |
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T | GetTC< T > () |
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TC | GetTC (string id) |
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T | GetOrCreateTC< T > (Func< T > func) |
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void | RemoveTC< T > () |
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void | RemoveTC (TC tc) |
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void | RemoveTC (int index) |
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void | TrySpawnOrbit () |
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bool | IsTalking () |
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TCSimpleText | SpawnSimpleText () |
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void | DespawnSimpleText () |
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void | SetCensored (bool enable) |
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void | Say (string text, Color c=default(Color), float duration=0f) |
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void | ShowEmo (Emo emo, float duration=0f) |
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static int | rnd (int a) |
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static int | curve (int a, int start, int step, int rate=75) |
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static int | rndHalf (int a) |
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static float | rndf (float a) |
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static int | rndSqrt (int a) |
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static void | Wait (float a, Card c) |
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static void | Wait (float a, Point p) |
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static int | Bigger (int a, int b) |
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static int | Smaller (int a, int b) |
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Definition at line 5 of file CharaRenderer.cs.
◆ Draw()
override void CharaRenderer.Draw |
( |
RenderParam | p, |
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ref Vector3 | v, |
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bool | drawShadow ) |
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virtual |
◆ DrawHat()
void CharaRenderer.DrawHat |
( |
| ) |
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◆ DrawHeld()
override void CharaRenderer.DrawHeld |
( |
| ) |
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virtual |
◆ NextFrame()
override void CharaRenderer.NextFrame |
( |
| ) |
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virtual |
◆ OnEnterScreen()
override void CharaRenderer.OnEnterScreen |
( |
| ) |
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virtual |
◆ Refresh()
override void CharaRenderer.Refresh |
( |
| ) |
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virtual |
◆ RefreshStateIcon()
override void CharaRenderer.RefreshStateIcon |
( |
| ) |
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virtual |
◆ SetFirst() [1/2]
override void CharaRenderer.SetFirst |
( |
bool | first | ) |
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virtual |
◆ SetFirst() [2/2]
override void CharaRenderer.SetFirst |
( |
bool | first, |
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Vector3 | pos ) |
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virtual |
◆ SetOwner()
override void CharaRenderer.SetOwner |
( |
Card | c | ) |
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virtual |
◆ UpdatePosition()
override void CharaRenderer.UpdatePosition |
( |
ref Vector3 | destPos, |
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RenderParam | p ) |
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virtual |
◆ _animeFrame
int CharaRenderer._animeFrame |
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static |
◆ _animeFramePC
int CharaRenderer._animeFramePC |
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static |
◆ _animeFramePCC
int CharaRenderer._animeFramePCC |
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static |
◆ first
bool CharaRenderer.first = true |
◆ hopCurve
AnimationCurve CharaRenderer.hopCurve |
◆ ignoreFirst
bool CharaRenderer.ignoreFirst |
◆ isMoving
bool CharaRenderer.isMoving |
◆ movePoint
◆ orgPos
Vector3 CharaRenderer.orgPos |
◆ owner
new Chara CharaRenderer.owner |
◆ pccData
PCCData CharaRenderer.pccData |
◆ smoothmove
bool CharaRenderer.smoothmove |
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static |
◆ step
◆ currentDir
int CharaRenderer.currentDir |
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get |
◆ IsMoving
override bool CharaRenderer.IsMoving |
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get |
The documentation for this class was generated from the following file: