|
| int | id [get, set] |
| |
| int | amount [get, set] |
| |
| EffectId | idEffect [get, set] |
| |
| int | power [get, set] |
| |
| int | color [get, set] |
| |
| bool | isHostileAct [get, set] |
| |
| bool | isBlessed [get, set] |
| |
| bool | isCursed [get, set] |
| |
| int | idEle [get, set] |
| |
| string | n1 [get, set] |
| |
| SourceCellEffect.Row | source [get] |
| |
| bool | IsFire [get] |
| |
| bool | IsLiquid [get] |
| |
| int | FireAmount [get] |
| |
| int | LiquidAmount [get] |
| |
| bool | WillFade [get] |
| |
| static Game | game [get] |
| |
| static bool | AdvMode [get] |
| |
| static Player | player [get] |
| |
| static Chara | pc [get] |
| |
| static UI | ui [get] |
| |
| static Map | _map [get] |
| |
| static Zone | _zone [get] |
| |
| static FactionBranch | Branch [get] |
| |
| static FactionBranch | BranchOrHomeBranch [get] |
| |
| static Faction | Home [get] |
| |
| static Faction | Wilds [get] |
| |
| static Scene | scene [get] |
| |
| static BaseGameScreen | screen [get] |
| |
| static GameSetting | setting [get] |
| |
| static GameData | gamedata [get] |
| |
| static ColorProfile | Colors [get] |
| |
| static World | world [get] |
| |
| static SourceManager | sources [get] |
| |
| static SourceManager | editorSources [get] |
| |
| static SoundManager | Sound [get] |
| |
| static CoreDebug | debug [get] |
| |
Definition at line 5 of file CellEffect.cs.
◆ _source
◆ ints
| int [] CellEffect.ints = new int[8] |
◆ strs
| string [] CellEffect.strs = new string[1] |
◆ amount
◆ color
◆ FireAmount
| int CellEffect.FireAmount |
|
get |
◆ id
◆ idEffect
| EffectId CellEffect.idEffect |
|
getset |
◆ idEle
◆ isBlessed
| bool CellEffect.isBlessed |
|
getset |
◆ isCursed
◆ IsFire
◆ isHostileAct
| bool CellEffect.isHostileAct |
|
getset |
◆ IsLiquid
◆ LiquidAmount
| int CellEffect.LiquidAmount |
|
get |
◆ n1
◆ power
◆ source
◆ WillFade
The documentation for this class was generated from the following file: