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CellEffect Class Reference
Inheritance diagram for CellEffect:
EClass

Public Attributes

int[] ints = new int[8]
 
string[] strs = new string[1]
 
SourceCellEffect.Row _source
 

Properties

int id [get, set]
 
int amount [get, set]
 
EffectId idEffect [get, set]
 
int power [get, set]
 
int color [get, set]
 
bool isHostileAct [get, set]
 
bool isBlessed [get, set]
 
bool isCursed [get, set]
 
int idEle [get, set]
 
string n1 [get, set]
 
SourceCellEffect.Row source [get]
 
bool IsFire [get]
 
bool IsLiquid [get]
 
int FireAmount [get]
 
int LiquidAmount [get]
 
bool WillFade [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 5 of file CellEffect.cs.

Member Data Documentation

◆ _source

SourceCellEffect.Row CellEffect._source

Definition at line 239 of file CellEffect.cs.

◆ ints

int [] CellEffect.ints = new int[8]

Definition at line 232 of file CellEffect.cs.

◆ strs

string [] CellEffect.strs = new string[1]

Definition at line 236 of file CellEffect.cs.

Property Documentation

◆ amount

int CellEffect.amount
getset

Definition at line 25 of file CellEffect.cs.

◆ color

int CellEffect.color
getset

Definition at line 70 of file CellEffect.cs.

◆ FireAmount

int CellEffect.FireAmount
get

Definition at line 194 of file CellEffect.cs.

◆ id

int CellEffect.id
getset

Definition at line 10 of file CellEffect.cs.

◆ idEffect

EffectId CellEffect.idEffect
getset

Definition at line 40 of file CellEffect.cs.

◆ idEle

int CellEffect.idEle
getset

Definition at line 130 of file CellEffect.cs.

◆ isBlessed

bool CellEffect.isBlessed
getset

Definition at line 100 of file CellEffect.cs.

◆ isCursed

bool CellEffect.isCursed
getset

Definition at line 115 of file CellEffect.cs.

◆ IsFire

bool CellEffect.IsFire
get

Definition at line 174 of file CellEffect.cs.

◆ isHostileAct

bool CellEffect.isHostileAct
getset

Definition at line 85 of file CellEffect.cs.

◆ IsLiquid

bool CellEffect.IsLiquid
get

Definition at line 184 of file CellEffect.cs.

◆ LiquidAmount

int CellEffect.LiquidAmount
get

Definition at line 208 of file CellEffect.cs.

◆ n1

string CellEffect.n1
getset

Definition at line 145 of file CellEffect.cs.

◆ power

int CellEffect.power
getset

Definition at line 55 of file CellEffect.cs.

◆ source

SourceCellEffect.Row CellEffect.source
get

Definition at line 159 of file CellEffect.cs.

◆ WillFade

bool CellEffect.WillFade
get

Definition at line 222 of file CellEffect.cs.


The documentation for this class was generated from the following file: