|
int | id [get, set] |
|
int | amount [get, set] |
|
EffectId | idEffect [get, set] |
|
int | power [get, set] |
|
int | color [get, set] |
|
bool | isHostileAct [get, set] |
|
bool | isBlessed [get, set] |
|
bool | isCursed [get, set] |
|
int | idEle [get, set] |
|
string | n1 [get, set] |
|
SourceCellEffect.Row | source [get] |
|
bool | IsFire [get] |
|
bool | IsLiquid [get] |
|
int | FireAmount [get] |
|
int | LiquidAmount [get] |
|
bool | WillFade [get] |
|
static Game | game [get] |
|
static bool | AdvMode [get] |
|
static Player | player [get] |
|
static Chara | pc [get] |
|
static UI | ui [get] |
|
static Map | _map [get] |
|
static Zone | _zone [get] |
|
static FactionBranch | Branch [get] |
|
static FactionBranch | BranchOrHomeBranch [get] |
|
static Faction | Home [get] |
|
static Faction | Wilds [get] |
|
static Scene | scene [get] |
|
static BaseGameScreen | screen [get] |
|
static GameSetting | setting [get] |
|
static GameData | gamedata [get] |
|
static ColorProfile | Colors [get] |
|
static World | world [get] |
|
static SourceManager | sources [get] |
|
static SourceManager | editorSources [get] |
|
static SoundManager | Sound [get] |
|
static CoreDebug | debug [get] |
|
Definition at line 5 of file CellEffect.cs.
◆ _source
◆ ints
int [] CellEffect.ints = new int[8] |
◆ strs
string [] CellEffect.strs = new string[1] |
◆ amount
◆ color
◆ FireAmount
int CellEffect.FireAmount |
|
get |
◆ id
◆ idEffect
EffectId CellEffect.idEffect |
|
getset |
◆ idEle
◆ isBlessed
bool CellEffect.isBlessed |
|
getset |
◆ isCursed
◆ IsFire
◆ isHostileAct
bool CellEffect.isHostileAct |
|
getset |
◆ IsLiquid
◆ LiquidAmount
int CellEffect.LiquidAmount |
|
get |
◆ n1
◆ power
◆ source
◆ WillFade
The documentation for this class was generated from the following file: