|
Elin Modding Docs Doc
|
This is the complete list of members for BaseGameScreen, including all inherited members.
| _map (defined in EMono) | EMono | static |
| _zone (defined in EMono) | EMono | static |
| Activate() (defined in BaseGameScreen) | BaseGameScreen | |
| AdvMode (defined in EMono) | EMono | static |
| Branch (defined in EMono) | EMono | static |
| BranchOrHomeBranch (defined in EMono) | EMono | static |
| camPos (defined in BaseGameScreen) | BaseGameScreen | protected |
| camSpeed2 (defined in BaseGameScreen) | BaseGameScreen | |
| camSupport (defined in BaseGameScreen) | BaseGameScreen | protected |
| Colors (defined in EMono) | EMono | static |
| core (defined in EMono) | EMono | static |
| Deactivate() (defined in BaseGameScreen) | BaseGameScreen | |
| debug (defined in EMono) | EMono | static |
| Draw() (defined in BaseGameScreen) | BaseGameScreen | |
| editorSources (defined in EMono) | EMono | static |
| fixFocus (defined in BaseGameScreen) | BaseGameScreen | |
| Focus(Int3 ints) (defined in BaseGameScreen) | BaseGameScreen | |
| Focus(int x, int y) (defined in BaseGameScreen) | BaseGameScreen | |
| Focus(Card c) (defined in BaseGameScreen) | BaseGameScreen | |
| Focus(Point pos) (defined in BaseGameScreen) | BaseGameScreen | |
| FocusCenter() (defined in BaseGameScreen) | BaseGameScreen | |
| focusFix (defined in BaseGameScreen) | BaseGameScreen | |
| FocusImmediate(Point pos) (defined in BaseGameScreen) | BaseGameScreen | |
| focusOption (defined in BaseGameScreen) | BaseGameScreen | |
| FocusPC() (defined in BaseGameScreen) | BaseGameScreen | |
| focusPos (defined in BaseGameScreen) | BaseGameScreen | |
| focusSpeed (defined in BaseGameScreen) | BaseGameScreen | |
| focusSpeedSlow (defined in BaseGameScreen) | BaseGameScreen | |
| focusSpeedSlow2 (defined in BaseGameScreen) | BaseGameScreen | |
| forcePrecision (defined in BaseGameScreen) | BaseGameScreen | |
| game (defined in EMono) | EMono | static |
| gamedata (defined in EMono) | EMono | static |
| GetRandomPoint() (defined in BaseGameScreen) | BaseGameScreen | |
| grid (defined in BaseGameScreen) | BaseGameScreen | |
| guide (defined in BaseGameScreen) | BaseGameScreen | |
| height (defined in BaseGameScreen) | BaseGameScreen | |
| heightLight (defined in BaseGameScreen) | BaseGameScreen | |
| Home (defined in EMono) | EMono | static |
| instantFocus (defined in BaseGameScreen) | BaseGameScreen | |
| isCameraMoving (defined in BaseGameScreen) | BaseGameScreen | |
| IsGameScreen (defined in BaseGameScreen) | BaseGameScreen | |
| IsLocalMap (defined in BaseGameScreen) | BaseGameScreen | |
| lastPos (defined in BaseGameScreen) | BaseGameScreen | |
| mapLimit (defined in BaseGameScreen) | BaseGameScreen | |
| ModTargetZoomIndex(int a) (defined in BaseGameScreen) | BaseGameScreen | |
| moonLevel (defined in BaseGameScreen) | BaseGameScreen | |
| nextMove (defined in BaseGameScreen) | BaseGameScreen | |
| OnActivate() (defined in BaseGameScreen) | BaseGameScreen | virtual |
| OnChangeHour() (defined in BaseGameScreen) | BaseGameScreen | virtual |
| OnDeactivate() (defined in BaseGameScreen) | BaseGameScreen | virtual |
| OnEndPlayerTurn() (defined in BaseGameScreen) | BaseGameScreen | virtual |
| overlayShadow (defined in BaseGameScreen) | BaseGameScreen | |
| paddingOffset (defined in BaseGameScreen) | BaseGameScreen | |
| paddings (defined in BaseGameScreen) | BaseGameScreen | |
| pc (defined in EMono) | EMono | static |
| pcOrbit (defined in BaseGameScreen) | BaseGameScreen | |
| planeAngle (defined in BaseGameScreen) | BaseGameScreen | |
| planeSpeed (defined in BaseGameScreen) | BaseGameScreen | |
| player (defined in EMono) | EMono | static |
| position (defined in BaseGameScreen) | BaseGameScreen | |
| pushBack (defined in BaseGameScreen) | BaseGameScreen | protected |
| pushbackSpeed (defined in BaseGameScreen) | BaseGameScreen | |
| RefreshAll() (defined in BaseGameScreen) | BaseGameScreen | |
| RefreshGrading() (defined in BaseGameScreen) | BaseGameScreen | |
| RefreshPosition() (defined in BaseGameScreen) | BaseGameScreen | virtual |
| RefreshScreenSize() (defined in BaseGameScreen) | BaseGameScreen | |
| RefreshSky() (defined in BaseGameScreen) | BaseGameScreen | |
| RefreshTilt() (defined in BaseGameScreen) | BaseGameScreen | |
| RefreshWeather() (defined in BaseGameScreen) | BaseGameScreen | virtual |
| rnd(int a) (defined in EMono) | EMono | static |
| scene (defined in EMono) | EMono | static |
| screen (defined in EMono) | EMono | static |
| screenFixX (defined in BaseGameScreen) | BaseGameScreen | |
| screenFixX2 (defined in BaseGameScreen) | BaseGameScreen | |
| screenFixX3 (defined in BaseGameScreen) | BaseGameScreen | |
| screenFixX4 (defined in BaseGameScreen) | BaseGameScreen | |
| screenFixY (defined in BaseGameScreen) | BaseGameScreen | |
| screenFixY2 (defined in BaseGameScreen) | BaseGameScreen | |
| screenFixY3 (defined in BaseGameScreen) | BaseGameScreen | |
| screenFixY4 (defined in BaseGameScreen) | BaseGameScreen | |
| ScrollAxis(Vector3 axis, bool direct=false) (defined in BaseGameScreen) | BaseGameScreen | |
| ScrollMouse(float x, float y) (defined in BaseGameScreen) | BaseGameScreen | |
| scrollX (defined in BaseGameScreen) | BaseGameScreen | |
| scrollY (defined in BaseGameScreen) | BaseGameScreen | |
| SetTargetZoomIndex(int index) (defined in BaseGameScreen) | BaseGameScreen | |
| setting (defined in EMono) | EMono | static |
| SetUnitSize() (defined in BaseGameScreen) | BaseGameScreen | virtual |
| SetZoom(float z) (defined in BaseGameScreen) | BaseGameScreen | |
| SharpenAmount (defined in BaseGameScreen) | BaseGameScreen | |
| SkyRate (defined in BaseGameScreen) | BaseGameScreen | |
| SnapScreen(ref Vector3 v, float zoom) (defined in BaseGameScreen) | BaseGameScreen | |
| snapSize (defined in BaseGameScreen) | BaseGameScreen | |
| Sound (defined in EMono) | EMono | static |
| sources (defined in EMono) | EMono | static |
| TargetZoom (defined in BaseGameScreen) | BaseGameScreen | |
| targetZoom (defined in BaseGameScreen) | BaseGameScreen | |
| targetZoomIndex (defined in BaseGameScreen) | BaseGameScreen | |
| tileAlign (defined in BaseGameScreen) | BaseGameScreen | |
| tileMap (defined in BaseGameScreen) | BaseGameScreen | |
| tileOffsetHeight (defined in BaseGameScreen) | BaseGameScreen | |
| tileSelector (defined in BaseGameScreen) | BaseGameScreen | |
| tileSize (defined in BaseGameScreen) | BaseGameScreen | |
| tileViewSize (defined in BaseGameScreen) | BaseGameScreen | |
| tileWeight (defined in BaseGameScreen) | BaseGameScreen | |
| tileWeightHeight (defined in BaseGameScreen) | BaseGameScreen | |
| tileWorldSize (defined in BaseGameScreen) | BaseGameScreen | |
| transFocus (defined in BaseGameScreen) | BaseGameScreen | protected |
| ui (defined in EMono) | EMono | static |
| UpdateShaders(float time=0f) (defined in BaseGameScreen) | BaseGameScreen | |
| ViewHeight (defined in BaseGameScreen) | BaseGameScreen | |
| width (defined in BaseGameScreen) | BaseGameScreen | |
| world (defined in EMono) | EMono | static |
| Zoom (defined in BaseGameScreen) | BaseGameScreen | |
| zoomPos (defined in BaseGameScreen) | BaseGameScreen | |
| zoomTimer (defined in BaseGameScreen) | BaseGameScreen |