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ZonePreEnterBout Class Reference
Inheritance diagram for ZonePreEnterBout:
ZonePreEnterEvent EClass

Public Member Functions

override void Execute ()
 
- Public Member Functions inherited from ZonePreEnterEvent

Public Attributes

Chara target
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 6 of file ZonePreEnterBout.cs.

Member Function Documentation

◆ Execute()

override void ZonePreEnterBout.Execute ( )
virtual

Reimplemented from ZonePreEnterEvent.

Definition at line 9 of file ZonePreEnterBout.cs.

Member Data Documentation

◆ target

Chara ZonePreEnterBout.target

Definition at line 59 of file ZonePreEnterBout.cs.


The documentation for this class was generated from the following file: