Elin Modding Docs Doc
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Public Member Functions | |
void | OnLoad (Zone _zone) |
void | Add< T > (bool allowDuplicate=false) |
void | Add (ZoneEvent e, bool allowDuplicate=false) |
void | AddPreEnter (ZonePreEnterEvent e, bool executeIfActiveZone=true) |
T | GetEvent< T > () |
void | Remove< T > () |
void | Remove (ZoneEvent e) |
void | Clear () |
void | Tick (float delta) |
void | OnVisit () |
void | OnLeaveZone () |
void | OnSimulateHour () |
Public Attributes | |
Zone | zone |
List< ZoneEvent > | list = new List<ZoneEvent>() |
List< ZonePreEnterEvent > | listPreEnter = new List<ZonePreEnterEvent>() |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 7 of file ZoneEventManager.cs.
void ZoneEventManager.Add | ( | ZoneEvent | e, |
bool | allowDuplicate = false ) |
Definition at line 26 of file ZoneEventManager.cs.
void ZoneEventManager.Add< T > | ( | bool | allowDuplicate = false | ) |
T | : | ZoneEvent |
Definition at line 20 of file ZoneEventManager.cs.
void ZoneEventManager.AddPreEnter | ( | ZonePreEnterEvent | e, |
bool | executeIfActiveZone = true ) |
Definition at line 51 of file ZoneEventManager.cs.
void ZoneEventManager.Clear | ( | ) |
Definition at line 93 of file ZoneEventManager.cs.
T ZoneEventManager.GetEvent< T > | ( | ) |
T | : | ZoneEvent |
Definition at line 62 of file ZoneEventManager.cs.
void ZoneEventManager.OnLeaveZone | ( | ) |
Definition at line 117 of file ZoneEventManager.cs.
void ZoneEventManager.OnLoad | ( | Zone | _zone | ) |
Definition at line 10 of file ZoneEventManager.cs.
void ZoneEventManager.OnSimulateHour | ( | ) |
Definition at line 126 of file ZoneEventManager.cs.
void ZoneEventManager.OnVisit | ( | ) |
Definition at line 108 of file ZoneEventManager.cs.
void ZoneEventManager.Remove | ( | ZoneEvent | e | ) |
Definition at line 87 of file ZoneEventManager.cs.
void ZoneEventManager.Remove< T > | ( | ) |
T | : | ZoneEvent |
Definition at line 75 of file ZoneEventManager.cs.
void ZoneEventManager.Tick | ( | float | delta | ) |
Definition at line 99 of file ZoneEventManager.cs.
Definition at line 143 of file ZoneEventManager.cs.
List<ZonePreEnterEvent> ZoneEventManager.listPreEnter = new List<ZonePreEnterEvent>() |
Definition at line 147 of file ZoneEventManager.cs.
Zone ZoneEventManager.zone |
Definition at line 139 of file ZoneEventManager.cs.