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enum | AccessType { Public
, Private
} |
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enum | NoteMode { Default
, Recipe
, Product
, Info
} |
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static int | rnd (int a) |
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static int | curve (int a, int start, int step, int rate=75) |
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static int | rndHalf (int a) |
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static float | rndf (float a) |
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static int | rndSqrt (int a) |
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static void | Wait (float a, Card c) |
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static void | Wait (float a, Point p) |
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static int | Bigger (int a, int b) |
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static int | Smaller (int a, int b) |
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int | uid |
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PointList | points = new PointList() |
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AreaData | data = new AreaData() |
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AreaType | type = new AreaTypeRoom() |
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TraitRoomPlate | plate |
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static Core | core |
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virtual string | Name [get] |
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bool | IsPrivate [get] |
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SourceArea.Row | source [get] |
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bool | CanInspect [get] |
|
string | InspectName [get] |
|
Point | InspectPoint [get] |
|
Vector3 | InspectPosition [get] |
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static Game | game [get] |
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static bool | AdvMode [get] |
|
static Player | player [get] |
|
static Chara | pc [get] |
|
static UI | ui [get] |
|
static Map | _map [get] |
|
static Zone | _zone [get] |
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static FactionBranch | Branch [get] |
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static FactionBranch | BranchOrHomeBranch [get] |
|
static Faction | Home [get] |
|
static Faction | Wilds [get] |
|
static Scene | scene [get] |
|
static BaseGameScreen | screen [get] |
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static GameSetting | setting [get] |
|
static GameData | gamedata [get] |
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static ColorProfile | Colors [get] |
|
static World | world [get] |
|
static SourceManager | sources [get] |
|
static SourceManager | editorSources [get] |
|
static SoundManager | Sound [get] |
|
static CoreDebug | debug [get] |
|
Definition at line 4 of file VirtualRoom.cs.
◆ VirtualRoom()
VirtualRoom.VirtualRoom |
( |
Card | t | ) |
|
The documentation for this class was generated from the following file: