|
| enum | AccessType { Public
, Private
} |
| |
| enum | NoteMode { Default
, Recipe
, Product
, Info
} |
| |
| static int | rnd (int a) |
| |
| static int | curve (int a, int start, int step, int rate=75) |
| |
| static int | rndHalf (int a) |
| |
| static float | rndf (float a) |
| |
| static int | rndSqrt (int a) |
| |
| static void | Wait (float a, Card c) |
| |
| static void | Wait (float a, Point p) |
| |
| static int | Bigger (int a, int b) |
| |
| static int | Smaller (int a, int b) |
| |
| int | uid |
| |
| PointList | points = new PointList() |
| |
| AreaData | data = new AreaData() |
| |
| AreaType | type = new AreaTypeRoom() |
| |
| TraitRoomPlate | plate |
| |
| static Core | core |
| |
| virtual string | Name [get] |
| |
| bool | IsPrivate [get] |
| |
| SourceArea.Row | source [get] |
| |
| bool | CanInspect [get] |
| |
| string | InspectName [get] |
| |
| Point | InspectPoint [get] |
| |
| Vector3 | InspectPosition [get] |
| |
| static Game | game [get] |
| |
| static bool | AdvMode [get] |
| |
| static Player | player [get] |
| |
| static Chara | pc [get] |
| |
| static UI | ui [get] |
| |
| static Map | _map [get] |
| |
| static Zone | _zone [get] |
| |
| static FactionBranch | Branch [get] |
| |
| static FactionBranch | BranchOrHomeBranch [get] |
| |
| static Faction | Home [get] |
| |
| static Faction | Wilds [get] |
| |
| static Scene | scene [get] |
| |
| static BaseGameScreen | screen [get] |
| |
| static GameSetting | setting [get] |
| |
| static GameData | gamedata [get] |
| |
| static ColorProfile | Colors [get] |
| |
| static World | world [get] |
| |
| static SourceManager | sources [get] |
| |
| static SourceManager | editorSources [get] |
| |
| static SoundManager | Sound [get] |
| |
| static CoreDebug | debug [get] |
| |
Definition at line 4 of file VirtualRoom.cs.
◆ VirtualRoom()
| VirtualRoom.VirtualRoom |
( |
Card | t | ) |
|
The documentation for this class was generated from the following file: