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static void | Play (string idStep) |
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static void | Remove (string idStep) |
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static void | Reserve (string idStep, Action onBeforePlay=null) |
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static void | TryPlayReserve () |
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static int | rnd (int a) |
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static int | curve (int a, int start, int step, int rate=75) |
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static int | rndHalf (int a) |
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static float | rndf (float a) |
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static int | rndSqrt (int a) |
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static void | Wait (float a, Card c) |
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static void | Wait (float a, Point p) |
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static int | Bigger (int a, int b) |
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static int | Smaller (int a, int b) |
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Definition at line 4 of file Tutorial.cs.
◆ Play()
static void Tutorial.Play |
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string | idStep | ) |
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◆ Remove()
static void Tutorial.Remove |
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string | idStep | ) |
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◆ Reserve()
static void Tutorial.Reserve |
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string | idStep, |
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Action | onBeforePlay = null ) |
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◆ TryPlayReserve()
static void Tutorial.TryPlayReserve |
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◆ debugSkip
The documentation for this class was generated from the following file: