Elin Modding Docs Doc
Loading...
Searching...
No Matches
TerrainMenu Class Reference
Inheritance diagram for TerrainMenu:
EMono

Public Member Functions

void Show (ActionMode _am)
 
void OnChangeRadius (float a)
 

Public Attributes

UISlider sliderRadius
 
ActionMode am
 
UISelectableGroup group
 
int radius
 

Additional Inherited Members

- Static Public Member Functions inherited from EMono
static int rnd (int a)
 
- Static Public Attributes inherited from EMono
static Core core
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 4 of file TerrainMenu.cs.

Member Function Documentation

◆ OnChangeRadius()

void TerrainMenu.OnChangeRadius ( float a)

Definition at line 41 of file TerrainMenu.cs.

◆ Show()

void TerrainMenu.Show ( ActionMode _am)

Definition at line 7 of file TerrainMenu.cs.

Member Data Documentation

◆ am

ActionMode TerrainMenu.am

Definition at line 51 of file TerrainMenu.cs.

◆ group

UISelectableGroup TerrainMenu.group

Definition at line 54 of file TerrainMenu.cs.

◆ radius

int TerrainMenu.radius

Definition at line 57 of file TerrainMenu.cs.

◆ sliderRadius

UISlider TerrainMenu.sliderRadius

Definition at line 48 of file TerrainMenu.cs.


The documentation for this class was generated from the following file: