|
| int[] | ints = new int[30] |
| |
| string[] | strs = new string[10] |
| |
| Dictionary< int, object > | obj |
| |
| Dictionary< int, string > | cstr |
| |
| BitArray32 | _bits1 |
| |
|
| int | idDyeMat [get, set] |
| |
| int | idV [get, set] |
| |
| int | idMat [get, set] |
| |
| int | x [get, set] |
| |
| int | z [get, set] |
| |
| int | dir [get, set] |
| |
| int | placeState [get, set] |
| |
| int | altitude [get, set] |
| |
| int | fx [get, set] |
| |
| int | fy [get, set] |
| |
| int | lightColor [get, set] |
| |
| int | bits1 [get, set] |
| |
| int | tile [get, set] |
| |
| int | refVal [get, set] |
| |
| int | idSkin [get, set] |
| |
| int | idBacker [get, set] |
| |
| int | bits2 [get, set] |
| |
| int | uidEditor [get, set] |
| |
| int | lv [get, set] |
| |
| int | element [get, set] |
| |
| string | id [get, set] |
| |
| string | idEditor [get, set] |
| |
| string | idTrait [get, set] |
| |
| string | tags [get, set] |
| |
| string | idRender [get, set] |
| |
| string | traitVals [get, set] |
| |
| string | idRefCard [get, set] |
| |
| string | idDeity [get, set] |
| |
| bool | isDead [get, set] |
| |
| static Game | game [get] |
| |
| static bool | AdvMode [get] |
| |
| static Player | player [get] |
| |
| static Chara | pc [get] |
| |
| static UI | ui [get] |
| |
| static Map | _map [get] |
| |
| static Zone | _zone [get] |
| |
| static FactionBranch | Branch [get] |
| |
| static FactionBranch | BranchOrHomeBranch [get] |
| |
| static Faction | Home [get] |
| |
| static Faction | Wilds [get] |
| |
| static Scene | scene [get] |
| |
| static BaseGameScreen | screen [get] |
| |
| static GameSetting | setting [get] |
| |
| static GameData | gamedata [get] |
| |
| static ColorProfile | Colors [get] |
| |
| static World | world [get] |
| |
| static SourceManager | sources [get] |
| |
| static SourceManager | editorSources [get] |
| |
| static SoundManager | Sound [get] |
| |
| static CoreDebug | debug [get] |
| |
Definition at line 405 of file SerializedCards.cs.
◆ _bits1
| BitArray32 SerializedCards.Data._bits1 |
◆ cstr
| Dictionary<int, string> SerializedCards.Data.cstr |
◆ ints
| int [] SerializedCards.Data.ints = new int[30] |
◆ obj
| Dictionary<int, object> SerializedCards.Data.obj |
◆ strs
| string [] SerializedCards.Data.strs = new string[10] |
◆ altitude
| int SerializedCards.Data.altitude |
|
getset |
◆ bits1
| int SerializedCards.Data.bits1 |
|
getset |
◆ bits2
| int SerializedCards.Data.bits2 |
|
getset |
◆ dir
| int SerializedCards.Data.dir |
|
getset |
◆ element
| int SerializedCards.Data.element |
|
getset |
◆ fx
| int SerializedCards.Data.fx |
|
getset |
◆ fy
| int SerializedCards.Data.fy |
|
getset |
◆ id
| string SerializedCards.Data.id |
|
getset |
◆ idBacker
| int SerializedCards.Data.idBacker |
|
getset |
◆ idDeity
| string SerializedCards.Data.idDeity |
|
getset |
◆ idDyeMat
| int SerializedCards.Data.idDyeMat |
|
getset |
◆ idEditor
| string SerializedCards.Data.idEditor |
|
getset |
◆ idMat
| int SerializedCards.Data.idMat |
|
getset |
◆ idRefCard
| string SerializedCards.Data.idRefCard |
|
getset |
◆ idRender
| string SerializedCards.Data.idRender |
|
getset |
◆ idSkin
| int SerializedCards.Data.idSkin |
|
getset |
◆ idTrait
| string SerializedCards.Data.idTrait |
|
getset |
◆ idV
| int SerializedCards.Data.idV |
|
getset |
◆ isDead
| bool SerializedCards.Data.isDead |
|
getset |
◆ lightColor
| int SerializedCards.Data.lightColor |
|
getset |
◆ lv
| int SerializedCards.Data.lv |
|
getset |
◆ placeState
| int SerializedCards.Data.placeState |
|
getset |
◆ refVal
| int SerializedCards.Data.refVal |
|
getset |
◆ tags
| string SerializedCards.Data.tags |
|
getset |
◆ tile
| int SerializedCards.Data.tile |
|
getset |
◆ traitVals
| string SerializedCards.Data.traitVals |
|
getset |
◆ uidEditor
| int SerializedCards.Data.uidEditor |
|
getset |
| int SerializedCards.Data.x |
|
getset |
| int SerializedCards.Data.z |
|
getset |
The documentation for this class was generated from the following file: