Elin Modding Docs Doc
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Public Member Functions | |
override void | OnSetActions () |
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override void | SetActions () |
virtual void | SetActions () |
InspectGroup.Item | Add (string text, string idSprite, Action action, bool sound=false, int priority=0, bool auto=false) |
InspectGroup.Item | Add (string text, string idSprite, Action< T > action, bool sound=false, int priority=0, bool auto=false) |
bool | CanInspect () |
virtual bool | Contains (IInspect t) |
string | GetName () |
Properties | |
override string | MultiName [get] |
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new T | FirstTarget [get] |
IInspect | FirstTarget [get] |
bool | Solo [get] |
virtual string | MultiName [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static InspectGroup | Create (IInspect t) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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Type | type |
List< InspectGroup.Item > | actions |
List< IInspect > | targets |
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static Core | core |
Definition at line 4 of file InspectGroupThing.cs.
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virtual |
Reimplemented from InspectGroup< Thing >.
Definition at line 17 of file InspectGroupThing.cs.
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get |
Definition at line 8 of file InspectGroupThing.cs.