|
enum | ResourceGroup { Currency
, Skill
, Rate
, None
} |
|
static int | rnd (int a) |
|
static int | curve (int a, int start, int step, int rate=75) |
|
static int | rndHalf (int a) |
|
static float | rndf (float a) |
|
static int | rndSqrt (int a) |
|
static void | Wait (float a, Card c) |
|
static void | Wait (float a, Point p) |
|
static int | Bigger (int a, int b) |
|
static int | Smaller (int a, int b) |
|
HomeResourceType | type |
|
int | value |
|
int | lastValue |
|
FactionBranch | branch |
|
static Core | core |
|
override bool | IsAvailable [get] |
|
override BaseHomeResource.ResourceGroup | Group [get] |
|
SourceHomeResource.Row | source [get] |
|
virtual int | Min [get] |
|
virtual int | Max [get] |
|
bool | IsCurrency [get] |
|
bool | IsRate [get] |
|
bool | IsSkill [get] |
|
virtual bool | IsAvailable [get] |
|
virtual float | ExpRatio [get] |
|
virtual BaseHomeResource.ResourceGroup | Group [get] |
|
string | Name [get] |
|
Sprite | Sprite [get] |
|
static Game | game [get] |
|
static bool | AdvMode [get] |
|
static Player | player [get] |
|
static Chara | pc [get] |
|
static UI | ui [get] |
|
static Map | _map [get] |
|
static Zone | _zone [get] |
|
static FactionBranch | Branch [get] |
|
static FactionBranch | BranchOrHomeBranch [get] |
|
static Faction | Home [get] |
|
static Faction | Wilds [get] |
|
static Scene | scene [get] |
|
static BaseGameScreen | screen [get] |
|
static GameSetting | setting [get] |
|
static GameData | gamedata [get] |
|
static ColorProfile | Colors [get] |
|
static World | world [get] |
|
static SourceManager | sources [get] |
|
static SourceManager | editorSources [get] |
|
static SoundManager | Sound [get] |
|
static CoreDebug | debug [get] |
|
Definition at line 4 of file HomeResourceSafety.cs.
◆ GetDestValue()
override int HomeResourceSafety.GetDestValue |
( |
| ) |
|
|
virtual |
The documentation for this class was generated from the following file: