|
| enum | ResourceGroup { Currency
, Skill
, Rate
, None
} |
| |
| static int | rnd (int a) |
| |
| static int | curve (int a, int start, int step, int rate=75) |
| |
| static int | rndHalf (int a) |
| |
| static float | rndf (float a) |
| |
| static int | rndSqrt (int a) |
| |
| static void | Wait (float a, Card c) |
| |
| static void | Wait (float a, Point p) |
| |
| static int | Bigger (int a, int b) |
| |
| static int | Smaller (int a, int b) |
| |
| HomeResourceType | type |
| |
| int | value |
| |
| int | lastValue |
| |
| FactionBranch | branch |
| |
| static Core | core |
| |
| SourceHomeResource.Row | source [get] |
| |
| virtual int | Min [get] |
| |
| virtual int | Max [get] |
| |
| bool | IsCurrency [get] |
| |
| bool | IsRate [get] |
| |
| bool | IsSkill [get] |
| |
| virtual bool | IsAvailable [get] |
| |
| virtual float | ExpRatio [get] |
| |
| virtual BaseHomeResource.ResourceGroup | Group [get] |
| |
| string | Name [get] |
| |
| Sprite | Sprite [get] |
| |
| static Game | game [get] |
| |
| static bool | AdvMode [get] |
| |
| static Player | player [get] |
| |
| static Chara | pc [get] |
| |
| static UI | ui [get] |
| |
| static Map | _map [get] |
| |
| static Zone | _zone [get] |
| |
| static FactionBranch | Branch [get] |
| |
| static FactionBranch | BranchOrHomeBranch [get] |
| |
| static Faction | Home [get] |
| |
| static Faction | Wilds [get] |
| |
| static Scene | scene [get] |
| |
| static BaseGameScreen | screen [get] |
| |
| static GameSetting | setting [get] |
| |
| static GameData | gamedata [get] |
| |
| static ColorProfile | Colors [get] |
| |
| static World | world [get] |
| |
| static SourceManager | sources [get] |
| |
| static SourceManager | editorSources [get] |
| |
| static SoundManager | Sound [get] |
| |
| static CoreDebug | debug [get] |
| |
Definition at line 5 of file HomeResource.cs.
◆ AddResource()
| void HomeResource.AddResource |
( |
int | a, |
|
|
ref string | s ) |
◆ Mod()
| override void HomeResource.Mod |
( |
int | a, |
|
|
bool | popText = true ) |
|
virtual |
◆ OnAdvanceDay()
| override void HomeResource.OnAdvanceDay |
( |
| ) |
|
|
virtual |
The documentation for this class was generated from the following file: