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static string | ConvertDrama (string text, Chara c=null) |
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static string | Convert (string text) |
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static string | Convert (StringBuilder sb) |
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static string | Parse (string text, bool thirdPerson, string val1, string val2=null, string val3=null, string val4=null) |
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static string | ConvertThirdPerson (string text, bool thirdPerson) |
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static int | rnd (int a) |
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static int | curve (int a, int start, int step, int rate=75) |
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static int | rndHalf (int a) |
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static float | rndf (float a) |
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static int | rndSqrt (int a) |
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static void | Wait (float a, Card c) |
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static void | Wait (float a, Point p) |
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static int | Bigger (int a, int b) |
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static int | Smaller (int a, int b) |
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Definition at line 5 of file GameLang.cs.
◆ Convert() [1/2]
static string GameLang.Convert |
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string | text | ) |
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◆ Convert() [2/2]
static string GameLang.Convert |
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StringBuilder | sb | ) |
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◆ ConvertDrama()
static string GameLang.ConvertDrama |
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string | text, |
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Chara | c = null ) |
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◆ ConvertThirdPerson()
static string GameLang.ConvertThirdPerson |
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string | text, |
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bool | thirdPerson ) |
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◆ Parse()
static string GameLang.Parse |
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string | text, |
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bool | thirdPerson, |
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string | val1, |
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string | val2 = null, |
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string | val3 = null, |
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string | val4 = null ) |
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◆ refDrama1
string GameLang.refDrama1 |
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◆ refDrama2
string GameLang.refDrama2 |
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◆ refDrama3
string GameLang.refDrama3 |
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◆ refDrama4
string GameLang.refDrama4 |
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The documentation for this class was generated from the following file: