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GameLang Class Reference
Inheritance diagram for GameLang:
EClass

Static Public Member Functions

static string ConvertDrama (string text, Chara c=null)
 
static string Convert (string text)
 
static string Convert (StringBuilder sb)
 
static string Parse (string text, bool thirdPerson, string val1, string val2=null, string val3=null, string val4=null)
 
static string ConvertThirdPerson (string text, bool thirdPerson)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Static Public Attributes

static string refDrama1
 
static string refDrama2
 
static string refDrama3
 
static string refDrama4
 
- Static Public Attributes inherited from EClass
static Core core
 

Additional Inherited Members

- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 5 of file GameLang.cs.

Member Function Documentation

◆ Convert() [1/2]

static string GameLang.Convert ( string text)
static

Definition at line 101 of file GameLang.cs.

◆ Convert() [2/2]

static string GameLang.Convert ( StringBuilder sb)
static

Definition at line 109 of file GameLang.cs.

◆ ConvertDrama()

static string GameLang.ConvertDrama ( string text,
Chara c = null )
static

Definition at line 8 of file GameLang.cs.

◆ ConvertThirdPerson()

static string GameLang.ConvertThirdPerson ( string text,
bool thirdPerson )
static

Definition at line 187 of file GameLang.cs.

◆ Parse()

static string GameLang.Parse ( string text,
bool thirdPerson,
string val1,
string val2 = null,
string val3 = null,
string val4 = null )
static

Definition at line 120 of file GameLang.cs.

Member Data Documentation

◆ refDrama1

string GameLang.refDrama1
static

Definition at line 218 of file GameLang.cs.

◆ refDrama2

string GameLang.refDrama2
static

Definition at line 221 of file GameLang.cs.

◆ refDrama3

string GameLang.refDrama3
static

Definition at line 224 of file GameLang.cs.

◆ refDrama4

string GameLang.refDrama4
static

Definition at line 227 of file GameLang.cs.


The documentation for this class was generated from the following file: