|
| enum | TextFormat {
Default
, Log
, Widget
, Schedule
,
Travel
, YearMonthDay
, LogPlusYear
} |
| |
| static string | GetText (int raw, Date.TextFormat format) |
| |
| static string | GetText (int hour) |
| |
| static string | GetText2 (int hour) |
| |
| static string | SecToDate (int sec) |
| |
| static string | MinToDayAndHour (int min) |
| |
| static int[] | GetDateArray (int raw) |
| |
| static Date | ToDate (int raw) |
| |
| static int | rnd (int a) |
| |
| static int | curve (int a, int start, int step, int rate=75) |
| |
| static int | rndHalf (int a) |
| |
| static float | rndf (float a) |
| |
| static int | rndSqrt (int a) |
| |
| static void | Wait (float a, Card c) |
| |
| static void | Wait (float a, Point p) |
| |
| static int | Bigger (int a, int b) |
| |
| static int | Smaller (int a, int b) |
| |
| int | year [get, set] |
| |
| int | month [get, set] |
| |
| int | day [get, set] |
| |
| int | hour [get, set] |
| |
| int | min [get, set] |
| |
| int | sec [get, set] |
| |
| bool | IsDay [get] |
| |
| bool | IsNight [get] |
| |
| PeriodOfDay | periodOfDay [get] |
| |
| string | NameMonth [get] |
| |
| string | NameMonthShort [get] |
| |
| string | NameTime [get] |
| |
| bool | IsSpring [get] |
| |
| bool | IsSummer [get] |
| |
| bool | IsAutumn [get] |
| |
| bool | IsWinter [get] |
| |
| static Game | game [get] |
| |
| static bool | AdvMode [get] |
| |
| static Player | player [get] |
| |
| static Chara | pc [get] |
| |
| static UI | ui [get] |
| |
| static Map | _map [get] |
| |
| static Zone | _zone [get] |
| |
| static FactionBranch | Branch [get] |
| |
| static FactionBranch | BranchOrHomeBranch [get] |
| |
| static Faction | Home [get] |
| |
| static Faction | Wilds [get] |
| |
| static Scene | scene [get] |
| |
| static BaseGameScreen | screen [get] |
| |
| static GameSetting | setting [get] |
| |
| static GameData | gamedata [get] |
| |
| static ColorProfile | Colors [get] |
| |
| static World | world [get] |
| |
| static SourceManager | sources [get] |
| |
| static SourceManager | editorSources [get] |
| |
| static SoundManager | Sound [get] |
| |
| static CoreDebug | debug [get] |
| |
Definition at line 8 of file GameDate.cs.
◆ AdvanceDay()
| void GameDate.AdvanceDay |
( |
| ) |
|
◆ AdvanceHour()
| void GameDate.AdvanceHour |
( |
| ) |
|
◆ AdvanceMin()
| void GameDate.AdvanceMin |
( |
int | a | ) |
|
◆ AdvanceMonth()
| void GameDate.AdvanceMonth |
( |
| ) |
|
◆ AdvanceSec()
| void GameDate.AdvanceSec |
( |
int | a | ) |
|
◆ AdvanceYear()
| void GameDate.AdvanceYear |
( |
| ) |
|
◆ ShipGoods()
| void GameDate.ShipGoods |
( |
| ) |
|
◆ ShipLetter()
| void GameDate.ShipLetter |
( |
| ) |
|
◆ ShipPackages()
| void GameDate.ShipPackages |
( |
| ) |
|
◆ ShipRandomPackages()
| void GameDate.ShipRandomPackages |
( |
| ) |
|
◆ minPerRound
| const int GameDate.minPerRound = 5 |
|
static |
◆ shaken
The documentation for this class was generated from the following file: