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enum | TextFormat {
Default
, Log
, Widget
, Schedule
,
Travel
, YearMonthDay
, LogPlusYear
} |
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static string | GetText (int raw, Date.TextFormat format) |
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static string | GetText (int hour) |
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static string | GetText2 (int hour) |
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static string | SecToDate (int sec) |
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static string | MinToDayAndHour (int min) |
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static int[] | GetDateArray (int raw) |
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static Date | ToDate (int raw) |
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static int | rnd (int a) |
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static int | curve (int a, int start, int step, int rate=75) |
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static int | rndHalf (int a) |
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static float | rndf (float a) |
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static int | rndSqrt (int a) |
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static void | Wait (float a, Card c) |
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static void | Wait (float a, Point p) |
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static int | Bigger (int a, int b) |
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static int | Smaller (int a, int b) |
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int | year [get, set] |
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int | month [get, set] |
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int | day [get, set] |
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int | hour [get, set] |
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int | min [get, set] |
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int | sec [get, set] |
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bool | IsDay [get] |
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bool | IsNight [get] |
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PeriodOfDay | periodOfDay [get] |
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string | NameMonth [get] |
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string | NameMonthShort [get] |
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string | NameTime [get] |
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bool | IsSpring [get] |
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bool | IsSummer [get] |
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bool | IsAutumn [get] |
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bool | IsWinter [get] |
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static Game | game [get] |
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static bool | AdvMode [get] |
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static Player | player [get] |
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static Chara | pc [get] |
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static UI | ui [get] |
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static Map | _map [get] |
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static Zone | _zone [get] |
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static FactionBranch | Branch [get] |
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static FactionBranch | BranchOrHomeBranch [get] |
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static Faction | Home [get] |
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static Faction | Wilds [get] |
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static Scene | scene [get] |
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static BaseGameScreen | screen [get] |
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static GameSetting | setting [get] |
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static GameData | gamedata [get] |
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static ColorProfile | Colors [get] |
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static World | world [get] |
|
static SourceManager | sources [get] |
|
static SourceManager | editorSources [get] |
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static SoundManager | Sound [get] |
|
static CoreDebug | debug [get] |
|
Definition at line 8 of file GameDate.cs.
◆ AdvanceDay()
void GameDate.AdvanceDay |
( |
| ) |
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◆ AdvanceHour()
void GameDate.AdvanceHour |
( |
| ) |
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◆ AdvanceMin()
void GameDate.AdvanceMin |
( |
int | a | ) |
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◆ AdvanceMonth()
void GameDate.AdvanceMonth |
( |
| ) |
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◆ AdvanceSec()
void GameDate.AdvanceSec |
( |
int | a | ) |
|
◆ AdvanceYear()
void GameDate.AdvanceYear |
( |
| ) |
|
◆ ShipGoods()
void GameDate.ShipGoods |
( |
| ) |
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◆ ShipLetter()
void GameDate.ShipLetter |
( |
| ) |
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◆ ShipPackages()
void GameDate.ShipPackages |
( |
| ) |
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◆ ShipRandomPackages()
void GameDate.ShipRandomPackages |
( |
| ) |
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◆ minPerRound
const int GameDate.minPerRound = 5 |
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static |
◆ shaken
The documentation for this class was generated from the following file: