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FoodEffect Class Reference
Inheritance diagram for FoodEffect:
EClass

Static Public Member Functions

static bool IsHumanFlesh (Thing food)
 
static bool IsUndeadFlesh (Thing food)
 
static bool IsHumanFlesh (CardRow r)
 
static bool IsUndeadFlesh (CardRow r)
 
static void Proc (Chara c, Thing food)
 
static void ProcTrait (Chara c, Card t)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Additional Inherited Members

- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 7 of file FoodEffect.cs.

Member Function Documentation

◆ IsHumanFlesh() [1/2]

static bool FoodEffect.IsHumanFlesh ( CardRow r)
static

Definition at line 22 of file FoodEffect.cs.

◆ IsHumanFlesh() [2/2]

static bool FoodEffect.IsHumanFlesh ( Thing food)
static

Definition at line 10 of file FoodEffect.cs.

◆ IsUndeadFlesh() [1/2]

static bool FoodEffect.IsUndeadFlesh ( CardRow r)
static

Definition at line 36 of file FoodEffect.cs.

◆ IsUndeadFlesh() [2/2]

static bool FoodEffect.IsUndeadFlesh ( Thing food)
static

Definition at line 16 of file FoodEffect.cs.

◆ Proc()

static void FoodEffect.Proc ( Chara c,
Thing food )
static

Definition at line 50 of file FoodEffect.cs.

◆ ProcTrait()

static void FoodEffect.ProcTrait ( Chara c,
Card t )
static

Definition at line 418 of file FoodEffect.cs.


The documentation for this class was generated from the following file: