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EUtil Class Reference
Inheritance diagram for EUtil:
EMono

Public Member Functions

void AddLayer (string s)
 
void ExitGame ()
 
void DestroyGameObject ()
 

Additional Inherited Members

- Static Public Member Functions inherited from EMono
static int rnd (int a)
 
- Static Public Attributes inherited from EMono
static Core core
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 5 of file EUtil.cs.

Member Function Documentation

◆ AddLayer()

void EUtil.AddLayer ( string s)

Definition at line 8 of file EUtil.cs.

◆ DestroyGameObject()

void EUtil.DestroyGameObject ( )

Definition at line 28 of file EUtil.cs.

◆ ExitGame()

void EUtil.ExitGame ( )

Definition at line 18 of file EUtil.cs.


The documentation for this class was generated from the following file: