8 public void AddLayer(
string s)
10 if (
EMono.ui.contextMenu.currentMenu)
12 EMono.ui.contextMenu.currentMenu.Hide();
18 public void ExitGame()
20 if (
EMono.ui.contextMenu.currentMenu)
22 EMono.ui.contextMenu.currentMenu.Hide();
28 public void DestroyGameObject()
30 UnityEngine.Object.Destroy(base.gameObject);