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enum | Result { CriticalPass
, Pass
, Fail
, CriticalFail
} |
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enum | Output { None
, Default
} |
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static Check | Get (string id, float dcMod=1f) |
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static int | rnd (int a) |
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static int | curve (int a, int start, int step, int rate=75) |
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static int | rndHalf (int a) |
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static float | rndf (float a) |
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static int | rndSqrt (int a) |
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static void | Wait (float a, Card c) |
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static void | Wait (float a, Point p) |
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static int | Bigger (int a, int b) |
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static int | Smaller (int a, int b) |
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Definition at line 5 of file Check.cs.
◆ Output
◆ Result
◆ Get()
static Check Check.Get |
( |
string | id, |
|
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float | dcMod = 1f ) |
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static |
◆ GetDC()
int Check.GetDC |
( |
Card | tg = null | ) |
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◆ GetFinalDC()
int Check.GetFinalDC |
( |
Chara | p, |
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Card | tg = null ) |
◆ GetText()
string Check.GetText |
( |
Chara | p, |
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Card | tg, |
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bool | inDialog = false ) |
◆ Perform() [1/2]
Check.Result Check.Perform |
( |
Chara | p, |
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Card | tg, |
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Action< Check.Result > | action ) |
◆ Perform() [2/2]
Check.Result Check.Perform |
( |
Chara | p, |
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Card | tg = null ) |
◆ _source
◆ dcMod
◆ id
◆ baseDC
◆ mainElementName
string Check.mainElementName |
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get |
◆ source
The documentation for this class was generated from the following file: