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CharaActor Class Reference
Inheritance diagram for CharaActor:
CardActor Actor SceneObject EMono CharaActorPCC

Public Member Functions

void SetOwnerAsChara ()
 
override void OnSetOwner ()
 
override void NextFrame ()
 
override void RefreshSprite ()
 
- Public Member Functions inherited from CardActor
void SetOwner (Card t)
 
virtual void IdleFrame ()
 
virtual void NextDir ()
 
virtual int GetFrame ()
 
virtual void OnRender (RenderParam p)
 
virtual void Kill ()
 

Public Attributes

new Chara owner
 
- Public Attributes inherited from CardActor
Card owner
 
SpriteRenderer sr
 
SpriteRenderer sr2
 
SpriteReplacerAnimation srAnime
 
MaterialPropertyBlock mpb
 
MaterialPropertyBlock mpb2
 
CardActor.Type type
 

Additional Inherited Members

- Public Types inherited from CardActor
enum  Type { Default , Boat , Canvas , MultiSprite }
 
- Static Public Member Functions inherited from EMono
static int rnd (int a)
 
- Static Public Attributes inherited from EMono
static Core core
 
- Static Protected Attributes inherited from CardActor
static Vector3 tempV
 
static Vector3 tempV2
 
- Properties inherited from CardActor
virtual bool isPCC [get]
 
virtual int currentDir [get]
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 5 of file CharaActor.cs.

Member Function Documentation

◆ NextFrame()

override void CharaActor.NextFrame ( )
virtual

Reimplemented from CardActor.

Definition at line 23 of file CharaActor.cs.

◆ OnSetOwner()

override void CharaActor.OnSetOwner ( )
virtual

Reimplemented from CardActor.

Definition at line 14 of file CharaActor.cs.

◆ RefreshSprite()

override void CharaActor.RefreshSprite ( )
virtual

Reimplemented from CardActor.

Definition at line 29 of file CharaActor.cs.

◆ SetOwnerAsChara()

void CharaActor.SetOwnerAsChara ( )

Definition at line 8 of file CharaActor.cs.

Member Data Documentation

◆ owner

new Chara CharaActor.owner

Definition at line 40 of file CharaActor.cs.


The documentation for this class was generated from the following file: