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WidgetUnityChan Class Reference
Inheritance diagram for WidgetUnityChan:
Widget EMono

Public Member Functions

override void OnActivate ()
 
void OnDestroy ()
 
void Refresh (float angle)
 
override void OnSetContextMenu (UIContextMenu m)
 
- Public Member Functions inherited from Widget
void Test ()
 
bool IsInRightMode ()
 
void Activate ()
 
virtual object CreateExtra ()
 
void Deactivate ()
 
virtual void OnDeactivate ()
 
void Close ()
 
void Reactivate ()
 
virtual void OnManagerActivate ()
 
virtual void OnManagerDeactivate ()
 
void SetAnchor (RectPosition p)
 
void SetPivot (RectPosition p)
 
virtual void OnChangePivot ()
 
void UpdateConfig ()
 
virtual void OnUpdateConfig ()
 
void ClampToScreen ()
 
virtual void OnChangeResolution ()
 
void OnChangePosition ()
 
virtual void OnChangeActionMode ()
 
virtual void OnFlip ()
 
bool IsAlignTop ()
 
Layer AddLayer (Layer l, Transform trans)
 
void RefreshTipPivotPosition ()
 
SkinSet GetSkin ()
 
SkinConfig GetSkinConfig ()
 
void SetSkin (int id, int v=0)
 
void TestSkin ()
 
virtual void ApplySkin ()
 
virtual void OnApplySkin ()
 
void InstantiateDeco (SkinDeco deco)
 
void AddDeco (SkinDeco deco)
 
void RemoveDeco (SkinDeco deco)
 
virtual bool CanShowContextMenu ()
 
void ShowContextMenu ()
 
void SetBaseContextMenu (UIContextMenu m)
 
void SetGridContextMenu (UIContextMenu m)
 
void SoundActivate ()
 

Public Attributes

float angleFix
 
bool up
 
GameObject goWorld
 
GameObject prefabWorld
 
Animator animator
 
Camera cam
 
Vector3 scroll
 
- Public Attributes inherited from Widget
Image imageBG
 
SoundData soundActivate
 
UIDragPanel dragPanel
 
RectTransform tipPivotLeft
 
RectTransform tipPivotRight
 

Static Public Attributes

static WidgetUnityChan Instance
 
- Static Public Attributes inherited from EMono
static Core core
 

Additional Inherited Members

- Public Types inherited from Widget
enum  WidgetType { Default , ZoomMenu }
 
enum  State { Active , Inactive }
 
- Static Public Member Functions inherited from EMono
static int rnd (int a)
 
- Protected Member Functions inherited from Widget
void ClampToScreenEnsured (Component c, Vector2 anchoredPos)
 
void ClampToScreen (RectTransform rect, float margin=10f)
 
- Protected Attributes inherited from Widget
bool flip
 
- Properties inherited from Widget
string ID [get]
 
Widget.Config config [get]
 
SkinRoot skinRoot [get]
 
bool IsSealed [get]
 
virtual bool ShowStyleMenu [get]
 
virtual bool AlwaysTop [get]
 
virtual bool IsStaticPosition [get]
 
virtual bool AlwaysBottom [get]
 
virtual Type SetSiblingAfter [get]
 
virtual bool ShowInBuildMode [get]
 
virtual bool RightClickToClose [get]
 
virtual bool AllowRightClickToClose [get]
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 5 of file WidgetUnityChan.cs.

Member Function Documentation

◆ OnActivate()

override void WidgetUnityChan.OnActivate ( )
virtual

Reimplemented from Widget.

Definition at line 8 of file WidgetUnityChan.cs.

◆ OnDestroy()

void WidgetUnityChan.OnDestroy ( )

Definition at line 17 of file WidgetUnityChan.cs.

◆ OnSetContextMenu()

override void WidgetUnityChan.OnSetContextMenu ( UIContextMenu m)
virtual

Reimplemented from Widget.

Definition at line 30 of file WidgetUnityChan.cs.

◆ Refresh()

void WidgetUnityChan.Refresh ( float angle)

Definition at line 23 of file WidgetUnityChan.cs.

Member Data Documentation

◆ angleFix

float WidgetUnityChan.angleFix

Definition at line 43 of file WidgetUnityChan.cs.

◆ animator

Animator WidgetUnityChan.animator

Definition at line 55 of file WidgetUnityChan.cs.

◆ cam

Camera WidgetUnityChan.cam

Definition at line 58 of file WidgetUnityChan.cs.

◆ goWorld

GameObject WidgetUnityChan.goWorld

Definition at line 49 of file WidgetUnityChan.cs.

◆ Instance

WidgetUnityChan WidgetUnityChan.Instance
static

Definition at line 40 of file WidgetUnityChan.cs.

◆ prefabWorld

GameObject WidgetUnityChan.prefabWorld

Definition at line 52 of file WidgetUnityChan.cs.

◆ scroll

Vector3 WidgetUnityChan.scroll

Definition at line 61 of file WidgetUnityChan.cs.

◆ up

bool WidgetUnityChan.up

Definition at line 46 of file WidgetUnityChan.cs.


The documentation for this class was generated from the following file: